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Modified StrandedBlock from 1.1, meant to be used with other mods. Use chemical plant to extract resources from water. Rush steel for more chemical plants. You still need military to clear nearby island to expand. Incompatible with mods that adds some kind of new ore patches, but you can just add that in the recipe.lua yourself. The mod adds a Map Generation Preset ("Stranded Block"), you MUST use it or the game WILL crash
Scenarios, maps, and puzzles.
Collections of mods with tweaks to make them work together.
A simple GUI that tracks rocket or specific payload launches against a goal
Small changes concerning balance, gameplay, or graphics.
Fix for 3 vehicles of TheKingJo mods. It lets the Predator tank, Leman Russ tank and Dreadnought walk with the AAI controller. Also makes the technology recipe a bit cheaper and only dependent on tank technology
Small changes concerning balance, gameplay, or graphics.
Betterpoles - Better Poles - Use few poles in your factory. All poles has Max Distance and Max Supply Area
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Adds buttons, hotkeys and shortcuts for changing the player's running speed.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Adds a combinator reading ghost requests from the logistic network it's placed in.
Mods introducing new content into the game.
Adds Artillery Shells with a nuclear payload, a super lategame nuke alternative. Patches Atomic Artillery to have better auto targetting and less overkill.
Mods introducing new content into the game.
A configurable tesla version of the personal laser defense equipment
Mods introducing new content into the game.
Mods introducing new content into the game.
Small and Medium power poles have their area increased to match wire reach. The ranges allow for power to reach inserters and over buildings for better QoL.
Small changes concerning balance, gameplay, or graphics.
Unlocks all quality levels when quality module technology is researched
Small changes concerning balance, gameplay, or graphics.
Removes Bob Logictics Zone Expanders, Charging Points, and Robochests collision (also allows building roads from Transport Drones from Klonan)
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Part of the Stellar Horizons modpack, the Military module transforms combat in Factorio into a diverse, tactical, and ever-escalating battlefield. This pack introduces advanced turrets, powerful vehicles, enhanced defenses, and smarter, deadlier enemies to keep your factories on edge.
Collections of mods with tweaks to make them work together.
Early automated constrution bots. A special emitter gun fires consumable nanobots to perform construction tasks. Also adds items which add new features to construction bots. Thanks to Nexela for creating the original mod and Regi_Mahler for updating it to 2.0. If you have previously used Nanobots or Nanobots 2.0, I strongly recommend you view the 4.0.0 changelog first.
Mods introducing new content into the game.
Mega Black Market is a Factorio mod that introduces an advanced economic system, allowing players to buy and sell items, fluids, and energy through a universal black market.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
The mods sets the request of requester chest and the network condition of inserters that insert into passive provider chests when those chests are build.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
This mod adds a quicksave-key (F6 by default) which saves the game to '_autosave-quick<nr>'. By default the number rotates between 1 and 3 similar to the built-in autosave-feature. This can be changed in the Mod settings. It is also possible to set a name for the save there. This is most useful, when the option "Use different mod settings per save" is activated in Other settings.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Makes Space Exploration Radiator and Hypercooler output buffers smaller to prevent the buildup of thousands of thermofluid in your cooling array. NOTE: Installing this mod while you have radiators will cause those radiators to lose some fluid inside of them.
Small changes concerning balance, gameplay, or graphics.
Large total conversion mods.