Search the Mod Portal by entering a search term.
To search for specific phrases, surround them with double quotes (").
The mod portal will match your query against the mod title, internal name, summary, and username of the mod owner.
To further refine your search, use the sidebar on the left. Enable the checkboxes to limit the search results to selected categories and tags or use the ban button to exclude them.
You can reset your filters by clicking the active tab on the top.
There's a lot of caching on this page. It can take several hours for new mods and updates to show up in search results.
Mods introducing new content into the game.
Multiplies the maximum energy of construction bots by 4, or by desired amount.
Mods introducing new content into the game.
This little mod will boost pollution absorbing properties of water
Small changes concerning balance, gameplay, or graphics.
This modpack is created to extend/modify existing modpacks specially for singleplayer purposes. It tries to add all stuff that works perfectly together to create complex singleplayer maps together with many known mods and biter stuff. If you search something more UPS friendly for multiplayer have a look to https://mods.factorio.com/mod/multiplayer_extreme_modpack
Collections of mods with tweaks to make them work together.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
This mod is early in development and most if not all art is placeholder. This mod is inspired by Brevven's BZ mods and adds the 6 noble gases plus uses for them.
Mods introducing new content into the game.
Adds a construction/logistic network extender and customisations for roboports.
Mods introducing new content into the game.
Change which side of the belt an inserter will drop on, but now it's unlocked with research.
Small changes concerning balance, gameplay, or graphics.
Large total conversion mods.
Laser turrets for focusing on base building. Very powerful, long range and expensive.
Mods introducing new content into the game.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Adds options for experimental stacking enhancements for Deadlock's Stacking Beltboxes - stacking for science, direct smelting of stacks
Mods introducing new content into the game.
This mod unearths the hidden 1x1 loaders from Factorio's vanilla game — featuring a non-smart steering design (fixed direction) with optimized costs and research times, making compact logistics solutions easier to implement!
Mods introducing new content into the game.
Mods introducing new content into the game.
Another mod for auto-construction/upgrade of ghost structures and auto-dismantling of objects, but as non-cheaty as possible.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
New End Game universal reactor with scalable giga production of electric, heat and operation of exotic furnace, assembling machine, oil refinery, chemical plant, lab, roboport, belt, loader and turrets! Up to 40 module slots, at least 100% base productivity and 64x faster than vanilla! Operation modes: 38.24GW, 383.84GW and 3.839TW. Bootleg of PreLeyZero's UMR. Now with a new Complete overhaul of fluids, balanced fuels, recipes, sounds, graphics and ups efficiency.
Mods introducing new content into the game.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Launch a rocket via the circuit network... and it might even go where you want it to.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Adds 40 new qualities. Qualities are unlocked with quality modules. Possibility to change efficiency and chance.
Mods introducing new content into the game.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.