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For mod developers - if any of the localizations interests you - feel free to take it and add it to your mod, partially or completely - as desired. (please report this in the appropriate topic - so that I can remove this localization due to its uselessness) Для русскоязычных пользователей -- любые сообщения об ошибках в локализации приветствуются!
Translations for other mods.
Adds 3 tiers of underground pipe extenders and junctions for Pyanodon mods.
Mods introducing new content into the game.
Railgun turrent from Krastorio 2. An extremely powerful turret specialized in taking out large groups of enemies at once.
Mods introducing new content into the game.
A fix to Aragas's Alloy Mixing mod. Adds Alloy Mixer that is used to mix molten metals into alloys directly and adds the ability to remelt metal into molten liquids. Supports Bob's Mods, MadClown01's Processing and ShinyAngelGFX.
Mods introducing new content into the game.
Asteroids can spawn with varying qualities to add some additional difficulty to your space flights.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods introducing new content into the game.
Translations for other mods.
5 additional tiers of belts, splitters and undergrounds. Custom belt speed for all 8 tiers in items/second.
Mods introducing new content into the game.
Adds non-rechargeable battery equipment, which can be crafted in the early game, and much cheaper than portable solar panel in short-term. Options on enable grid to early armours. Designed for “Schall Recharging Weapon” mod or as backup power to equipment grid. (Locale: English, Deutsch, 正體中文, 简体中文, Português Brasileiro, Русский)
Mods introducing new content into the game.
No player inventory items are lost when using emergency burn.
Mods introducing new content into the game.
Globally tweak the working speed of different machine types with simple multipliers.
Small changes concerning balance, gameplay, or graphics.
A mod that copy Krastorio's air purifier in Factorio 2.0 ! All credits go to original dev and creators (raiguard, Krastor and Linver) because code and graphics come from the last version of the mod !
Mods introducing new content into the game.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Bob's radars and big poles can now affect by Big Brothers research. Energy values have been rescaled to account for the new changes as well. Credit to Afforess
Mods introducing new content into the game.
A starter kit with a small modular armor with a small fusion reactor, night vision, exoskeleton, 2 roboports and 50 fusion construction robots.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
All optional mods of HEAVILY MODDED modpacks parts combined, so that everything is ready directly.
Collections of mods with tweaks to make them work together.
Adds a molten tungsten recipe & adds alternative recipes for every recipe with tungsten plate in it.
Mods introducing new content into the game.
Adds crashsite and red dwarf ruins to 'The Ruins Mod', now with new tesla coil graphics. Now works with Hero turrets.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Scans surface after launching a rocket with radars + 🇷🇺 locale You can use https://mods.factorio.com/mod/zk-lib instead
Small changes concerning balance, gameplay, or graphics.