Search the Mod Portal by entering a search term.
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The mod portal will match your query against the mod title, internal name, summary, and username of the mod owner.
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Add concrete walls + research. Stack size configurable. Vanilla friendly.
Mods introducing new content into the game.
Mod pack including Zirconium, Silica & Silicon, Aluminum, and Foundry. Modifies much of the early game and production chains throughout.
Collections of mods with tweaks to make them work together.
Provides a filter combinator, which lets you filter any number of signals from the input. Does not alter the signal level and is valid for every signal level. Implemented in terms of circuitry rather than on_tick for performance. 3 ticks of delay between input and output. Compatible with Space Exploration.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
This small mod attempts to make coal less of a storage hog while making it more useful as a fuel source by adding new recipes to create new types of coal by condensing it, making it take up less space while also providing more fuel per unit. Each compression level reduces pollution generated. Allows toggles for: Receiving a boost for each compression level, Receiving a boost for vehicles per compression level, Increasing stack sizes of coal and all compressed types to 1,000.
Mods introducing new content into the game.
Tiered Gas Generators. Updated for 1.1 from midnightxrush's Upgraded Gas Generator mod
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
This mod adds mineable sulfur ore to the map. Intended to supplement your production of sulfuric acid by enabling mining of sulfur deposits produced long ago by ancient volcanism.
Mods introducing new content into the game.
Mods introducing new content into the game.
Change steam turbine priority to primary (to keep steam engines from running)
Mods introducing new content into the game.
Translations for other mods.
Mod makes biters spawn and attack in waves. The intent of this mod is to make the game a little more like 'They Are Billions'.
Mods introducing new content into the game.
Provides options to modify crafting inputs, outputs, times, research and more! Last Update Version: 1.0.1 Date: 24. 06. 2025 Fixes: - Fixed crash from Krastorio 2 due to new amount_min, amount_max outputs for sand
Small changes concerning balance, gameplay, or graphics.
This mod changes the requirements for AAI vehicles to be pushed back thematically closer to vanilla. Also prerequisites the Electric furnaces mod behind AAI-industry electricity if you have it installed.
Small changes concerning balance, gameplay, or graphics.
Allows the player to modify cost, amount crafted, stack size and in-world appearance of landfill.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods introducing new content into the game.
Press ALT+Q to craft what your cursor is hovering over. Don't you hate when you press Q to put something on your cursor, only to find out you don't have that item? With this mod, instead of having to open your inventory and hunt for the item to craft it, you can just press ALT+Q to start crafting the item directly.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
K2 bugged Bob's drills from being fast-replaced. This patch fixes that. Also fixes Bob's pumpjack MK2 to 5 unusable on oil patches.
Mods introducing new content into the game.
Allows customization of decorative density, for a less cluttered map without barren monotony.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.