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This mod adds a beltbrush tool like the one from Picker Belt Tools (because I miss it and am losing efficiency without it). This mod will build belts as you go, but doesn't (currently) support any sort of "smart belt building" mode style belt brush.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Black Market 2, Automatic Train Refueler, Cubium, Deep Mine 2, Exotic Space Industries: Remembrance, Krastorio 2 Greenhouse + Wood Pyrolysis, Krastorio 2 Spaced Out, Shattered Planet, Muluna, Moon of Nauvis, Transport rings, UMR: Ultimate Modular Reactor Fixed, UFP: Ultimate Fusion Power Fixed, Ultimate Belts Space Age, Zeus' Wrath, RP Steam Intermediates, RP Steam Roboports, Miniloader (Redux), 18. Fluid Memory Storage, Arachnids on normal enemy
Translations for other mods.
This mod provides additional language support for the Factorio Admin Command Center mod.
Translations for other mods.
Mods introducing new content into the game.
A collection of factory assistants to, uh, assist with building your factory. Features include resource monitoring, item finder, and factory planners.
Collections of mods with tweaks to make them work together.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Add two vanilla like turrets balanced for the space age experience. Customizable in settings. Taken, improved and rebalanced from the Canon Turret and Heavy Gun Turret mods.
Mods introducing new content into the game.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
This mod replaces the engineer character with our beloved ogre. Now for factorio 2.0!
Small changes concerning balance, gameplay, or graphics.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Mods introducing new content into the game.
Adds higher tiers of explosive biters in line with Schall Endgame Evolution
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods introducing new content into the game.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
The Factory Must Grow. Crafting Buildings is Fast & Free. A mod for the editor-mode, x1000 science and shapez enjoyers.
Small changes concerning balance, gameplay, or graphics.
Deadlock989's classic overhaul IR3 with a unique art-style and age-based progression. This is a command-line script which installs additional code and patches into the original files to make them compatible with Factorio 2.0. Requires manual assembly.
Large total conversion mods.
Call a train. Spiders come when called, why shouldn't trains do the same? Personal shuttle, build train, artillery or any train you need right in front of you.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.