Search the Mod Portal by entering a search term.
To search for specific phrases, surround them with double quotes (").
The mod portal will match your query against the mod title, internal name, summary, and username of the mod owner.
To further refine your search, use the sidebar on the left. Enable the checkboxes to limit the search results to selected categories and tags or use the ban button to exclude them.
You can reset your filters by clicking the active tab on the top.
There's a lot of caching on this page. It can take several hours for new mods and updates to show up in search results.
My personal modpack. This mod alone does nothing. Report crashes, balance issues and other problems to https://github.com/DarkShadow44/DarksFixesAndTweaks/Issues.
Collections of mods with tweaks to make them work together.
An attempt to draw Factorio's environment graphics in my own hand-drawn style.
Small changes concerning balance, gameplay, or graphics.
A set of entirely valid (but strange) prototype definitions to stress-test mods adherance to the specification.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Added the formula of unlimited access to resources in the later stage 增加了后期无限获取资源的配方
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Small changes concerning balance, gameplay, or graphics.
EN: Stuff revolving around the dieselpunk genre. Currently the whale oil based dieselpunk of Dishonored. Highly WIP! DE: Zeug rund ums Dieselpunk Genre im Stile von Dishonored. Sehr WIP!
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Adds options to change the crafting cost and time of platforms by notnotmelon. Based upon Expensive Landfill by Soggs
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods introducing new content into the game.
A mod that add an auto custom filling queue for any craftable items you want :)
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Large total conversion mods.
Removes the flamethrower sound effect from small worm turret firing, and any other worms if added
Small changes concerning balance, gameplay, or graphics.
Allows you to 'borrow' items using a console command. Repaying loans can be done, but is optional.
Mods introducing new content into the game.
Changes capped beams to be easier craftable, bringing them in line with iron and later tech.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Mods introducing new content into the game.
Blueprint Mover and Recolorer allows you to easily move blueprints and with Colored Blueprints, it allows you to change the color.
Mods introducing new content into the game.
Yo dawg, there's a train coming. This is an experimental mod to automatically stop trains when players are nearby.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.