Mods introducing new content into the game.
Large total conversion mods.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Scenarios, maps, and puzzles.
Collections of mods with tweaks to make them work together.
Translations for other mods.
Lua libraries for use by other mods and submods that are parts of a larger mod.
Transportation of the player, be it vehicles or teleporters.
Augmented or new ways of transporting materials - belts, inserters, pipes!
Trains are great, but what if they could do even more?
New ways to deal with enemies, be it attack or defense.
Armors or armor equipment.
Changes to enemies or entirely new enemies to deal with.
Map generation and terrain modification.
New Ores and resources as well as machines.
Things related to oil and other fluids.
Related to roboports and logistic robots.
Entities which interact with the circuit network.
Furnaces, assembling machines, production chains.
Changes to power production and distribution.
More than just chests.
Change blueprint behavior.
Play it your way.
Extends Hazard Lights to add lights to any player buildable building that is big enough
Small changes concerning balance, gameplay, or graphics.
A mod that zeros the collision box and removes the collision mask from item entities. Not intended for normal gameplay.
Mods introducing new content into the game.
Mods introducing new content into the game.
Have you ever had way too much uranium in endgame? Felt like there was no outlet, no sink for this glowing green material? And did you also feel like it would be nice if your couple hundred trains were moving just a tad faster? Worry not, for a solution has arrived! Using this mod you can waste an incredible amount of enriched uranium to enhance nuclear fuel further. This new fuel will be just slightly better than regular nuclear fuel (not balance breaking). Featuring MSPaint graphics (because I'm incompetent in image editing).
Mods introducing new content into the game.
Explosives for destroying reality with precision. Delete chunks one at a time using a Chunk Explosives chest. Good alternative to other means of deleting empty chunks.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
WIP. Currently adds inline assemblers. was forgotten by SeanMirrsen in 15.x updated by HardyPotter to 16.x, Missed this mod and it was a good challange to get started with modding wise i plan to maintain it in the current state.
Mods introducing new content into the game.
Adds productivity as an allowed effect for the angels buildings that initially do not allow it
Small changes concerning balance, gameplay, or graphics.
A hyper dimensional entity capable of storing large amounts matter and energy and make them available anywhere
Added a solar panel with 3MV and 280MJ For those who love solar energy 增加了一个拥有3MV和280MJ的太阳能板献给喜爱太阳能的玩家
Draws the line between selected entity and player; press Alt to see lines of your team
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Makes green/red wire use tinned copper wire instead of insulated wire. Compatibility for mods that work best with pre-rubber circuit networks.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Replaces the new inserter sounds introduced in 0.18 with the old ones, pre-0.18
Small changes concerning balance, gameplay, or graphics.
Install this to download the essential mods for a complete Angel experience.
Collections of mods with tweaks to make them work together.
Adds a button to your toolbar to quickly call your personal train to you.
Mods introducing new content into the game.
Tiny Start addon that adds recipes for Tiny Armor Mk0, and an upgrade from Tiny Armor Mk2 to Modular Armor.
Mods introducing new content into the game.