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Adds the heat pump, a heat pipe worker's swiss army knife! It can function as a valve, pump, or relay for heat! Part 3 of the my bigger GasHeatStuff collection.
Mods introducing new content into the game.
All machines will produce the same number of items from less input.
Mods introducing new content into the game.
Mods introducing new content into the game.
Cheap OP Stone Ammo with high damage...? This Ammo was created for world/mods that have limited starting resources and making traditional Ammo is an issue. Ammo is purely made of stone ore. Does very very huge damage, but does a little knockback.. because why not its stone right? This is a fork of cheap stone ammunition but with huge damage to prevent your base to be destroyed by biters. Use as a solution for your base when you are not able to handle biters anymore.
Mods introducing new content into the game.
Lets you configure the max speed of Cargo wagons, Fluid wagons, Artillery Wagons, and (if installed) Vehicle Wagons
Mods introducing new content into the game.
Mods introducing new content into the game.
Adds a new type of combinator that can conditionally alow its inputs to pass through it, a sort of gate for circuit signals. Hover over the combinator and press Control + E to open the configuration window.
Mods introducing new content into the game.
Adds level 6~10 qualities, unlocked with a new technology accessible after creating promethium science packs (space science without SA). 100% programmer art, if anyone wants to submit some better-looking art, feel free. Absolutely not balanced in the slightest I don't think, but it is fun.
Mods introducing new content into the game.
Turn pollution and combat into an interconnected system. Destroy alien nests to obtain red xenomass for building pollution collectors and blue xenomass for converting pollution into electricity or resources. Minimalist mod that rewards active defense and complex systems over passive turrets.
Mods introducing new content into the game.
Mods introducing new content into the game.
Materials and entities used to store electric energy before oil is discovered
Mods introducing new content into the game.
Mods introducing new content into the game.
Adds a few tiers of underground belts and pipe that can go much further than standard underground belts or pipes, and charges the player a number of belts/pipes based on the distance between the entrance and exit belt/pipe (ratio configurable). When used with Bob's Logistics or FactorioExtended-Plus, it will add the two appropriate tiers of subterranean belts.
Mods introducing new content into the game.
A remote-controlled car that can be driven into biter nests and exploded!
Mods introducing new content into the game.
Adds magma bomb tipped shells, a powerful plasma explosives that can incinerate virtually everything
Mods introducing new content into the game.
Allows you to configure the range of the weaponry used by Aircraft vehicles. Defaults to x2.
Mods introducing new content into the game.
Adds a combat roboport that deploys regular combat robots for automated defence.
Mods introducing new content into the game.
Helper mod for making designs with multiple stages, particularly 100% speedrun designs.
Mods introducing new content into the game.
Overpowered easy-to-use reactor that works on some sort of controlled antimatter annihilation
Mods introducing new content into the game.
Adds a new train station (Dispatcher) that dispatches waiting trains to a station when a dispatch virtual signal is received (target station ID is provided via the signal).
Mods introducing new content into the game.