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Adds new ammo: -Fire Rocket Adds new start options: -Disable standard enemies -Spawn only in dry climates -Full resistance to explosive damage (*The default mod doesn't work that way - LOL*)
Mods introducing new content into the game.
Small modular nuclear reactors designed to be deployed off-grid at remote sites. SMRs are manufactured as sealed units with a fixed energy capacity, including both fuel and generator components. This means they can be quickly setup anywhere but once depleted must be returned to base for refurbishment. Forked and corrected error in control.lua and added settings for efficiency.
Mods introducing new content into the game.
Did you ever felt, that the advanced tiers of Belts, Inserters, Ammunitions or even the Assembling machine 3 are only decoratives? Ahh of course not, but did you ever thought about that, they are somewhat unimportant features? You just could launch a rocket without building any of them... Not any more! This mod helps you solve this riddle, you have to build the advanced tiers of those, if you want to advance in the Tech tree.
Mods introducing new content into the game.
Mods introducing new content into the game.
Removes spoilage from all items (with exceptions), and introduces a Fermentation Plant to spoil them, instead.
Mods introducing new content into the game.
Mods introducing new content into the game.
Mods introducing new content into the game.
Update to DellAquila's cheat bus to make it work again (Reupload permitted via Unlicense) https://mods.factorio.com/mod/InitialBusCheat -- An initial Bus that you can put on beginning of your factory that generates: 1 belt of coal, 1 belt of stone, 4 belts of iron ore, 4 belts of copper ore and a little energy until it explodes.You can set to get Iron Plates and Copper Plates instead of ores.
Mods introducing new content into the game.
Provides research to unlock a mid tier turret between basic gun turrets and lasers: Longer range and greater durability, but at the cost of much slower traverse speed and fire rate. All credits to Yehn for the original mod.
Mods introducing new content into the game.
A simple mod inspired by Forestry for Minecraft. Adds Bees in most simple way. Contains recipes for gaining raw resources from your beekeeping factory
Mods introducing new content into the game.
Mods introducing new content into the game.
Mods introducing new content into the game.
Adds stacking and unstacking of rocket fuel to allow easier transport.
Mods introducing new content into the game.
Adds a new biter type that uses acid in melee attacks and splashes acid on death. Forked version of the mod which brings compatibility with Krastorio 2, Schall Endgame Evolution and Milestones
Mods introducing new content into the game.
Changes Space Exploration's spaceships to be available the same time as cargo rockets. The goal is to allow you to build your entire interplanetary logistics infrastructure using spaceships from the start. This is now easier than ever since the addition of the spaceship scheduler allowing you to control spaceships like trains.
Mods introducing new content into the game.
Adds a version of the assembling machine, chemical plant, and furnace that runs on heat! Also adds two other ways of generating low-level heat! Part 1 of the my bigger GasHeatStuff collection.
Mods introducing new content into the game.
Recreation of the canals mod allowing placeable water, but only adjacent to existing water and at significant expense. This is not intended to create a moat around your base, but to facilitate aesthetic placement of water pumps for factory builds.
Mods introducing new content into the game.
Mods introducing new content into the game.
Hotfix for drag-placing belts to place correct ones instead of yellow belts, for the rapid mk1 and mk2.
Mods introducing new content into the game.
Mods introducing new content into the game.