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Small changes concerning balance, gameplay, or graphics.
Updated for 2.0. Adds minable sulfur, burner chemical plant, gunpowder and rubber. Changes how sulfur is obtained from oil. Optionally adds chemical waste reprocessing and greenhouses.
Mods introducing new content into the game.
Enhance the enemy AI with smarter and more challenging adversaries, similar to Rampant. This mod does not introduce new enemy types or increase enemy attributes; it solely focuses on improving the intelligence of existing enemies.
Mods introducing new content into the game.
Burner Inserters can take fuel from any entity (ie. furnaces). Updated for Factorio 2.0 and Space Age
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
A mod that adds a large roboport and charging station into Factorio 2.0. All credits go to original dev and creators (raiguard, Krastor and Linver) because code and graphics come from Krastorio 2. Adapted from mod by Tarckmhog
Mods introducing new content into the game.
A regularly updated trains modpack with over 10 fully compatible and balanced mods! Best just click through the dependencies yourself. Set all settings with "hmm-s-hide" automatically. ;)
Collections of mods with tweaks to make them work together.
An add on for the Space Exploration mod pack. Send Cargo Rocket components (Space Capsules and Cargo Rocket Sections), Meteor Defence Ammunition, and Delivery Cannon Capsules via Delivery Cannon.
Small changes concerning balance, gameplay, or graphics.
Adds Teleporters, this version requires you place them in person. Can not place them remotely or via blueprints.
Mods introducing new content into the game.
This mod not only ensures that most mod settings are hidden, but also force to the recommended value. This mod is perfect for multiplayer, because everything is the same for everyone.
Collections of mods with tweaks to make them work together.
5 additional tiers of transport belts, underground belts, and splitters from item speed of 70 to 250, and player configurable underground belt length. If Hiladdar's Gear module is included, then last two tiers utilize gravitanium plates and solvant to manufacture.
Mods introducing new content into the game.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Replace the vanilla lamp graphics for higher contrast signal display. Vehicles no longer collide with lamps, so safe to drive over them! Also allows configuration on colour signals, including their priority. (Locale: English, Deutsch, 正體中文, 简体中文, Português Brasileiro)
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Adds 7 segment digits, for displaying values from a connected circuit network. Orignal Code taken from the Nixie Tube mod by justarandomgeek and GopherAtl. Mod is provided as it is. If there are any bugs, feel free let me know.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods introducing new content into the game.
More starting items to remove hand mining stage of the game and jump straight into trains. Does not affect research.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
This mod adds the Krastorio 2 air purification/filtering functionality for Factorio 2.0 Space Age.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
A release of .. https://mods.factorio.com/mod/Transport_Drones_Fuel
Mods introducing new content into the game.