Mods introducing new content into the game.
Large total conversion mods.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Scenarios, maps, and puzzles.
Collections of mods with tweaks to make them work together.
Translations for other mods.
Lua libraries for use by other mods and submods that are parts of a larger mod.
Transportation of the player, be it vehicles or teleporters.
Augmented or new ways of transporting materials - belts, inserters, pipes!
Trains are great, but what if they could do even more?
New ways to deal with enemies, be it attack or defense.
Armors or armor equipment.
Changes to enemies or entirely new enemies to deal with.
Map generation and terrain modification.
New Ores and resources as well as machines.
Things related to oil and other fluids.
Related to roboports and logistic robots.
Entities which interact with the circuit network.
Furnaces, assembling machines, production chains.
Changes to power production and distribution.
More than just chests.
Change blueprint behavior.
Play it your way.
This mod seperates Regular and Stack Inserter Capacity Research, and adds infinite versions of the technologies.
Small changes concerning balance, gameplay, or graphics.
A bunch of qol improvements to SE belts, like se-underground length is now 10, lowered craftings time and quick replace.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Changes recipe of Landfill to x2 stone = x1 landfill This mod will not be updated
This mod adds high-discharge accumulators for decoupling power networks.
Mods introducing new content into the game.
This mod adds low temperature liquid air as an energy storage mechanic.
Mods introducing new content into the game.
Overhauls the power network to use the game's built-in fluid system in an attempt to make electricity more realistic. Adds working transformers for high power transmission, and creates various new and interesting power distribution challenges. Similar to the mods Flow Network and High Voltage, but significantly different by being the first mod that uses no on-tick power calculations. This means the UPS impact should be minimal for non-gigantic bases.
Mods introducing new content into the game.
All the mods from the Martincitopants Space Factorio Video! All credit go to NikoMew https://mods.factorio.com/mod/martincitopants-space-modpack, I just swapped one mod.
This mod adds settings that will change base robot cargo capacity(later on ill change technology changes+yes/no ability to add infinite technology most probably being based on downloads so go download to get updates ! :D) just don't forget to configure it otherwise it won't have effect!
Mods introducing new content into the game.
Gives antimatter reactors from Space Exploration the ability to use liquid antimatter
Mods introducing new content into the game.
Adds in three selectable sounds from Tiberian Sun, Red Alert and the older Command and Conquer titles to play with programmable speakers when your power supply cannot keep up with demands or shuts down. This was originally Jewel724's mod! I simply patched it to version 0.16 of Factorio, texts are corrected and de added.
Mods introducing new content into the game.
Adds the ability to launch special satellites in a rocket silo to keep certain areas of the map always in view.
Mods introducing new content into the game.
Mods introducing new content into the game.
This adds a longer underground pipe. The new Default max length is 50, but the length can be freely changed in the mod's settings
Mods introducing new content into the game.
部分小众模组中文汉化 模组名列表: CompressedFluids - 压缩流体 inbuilt_lighting - 发光电线杆 LogisticTrainNetwork - LTN物流货车网络 LtnManager - Ltn管理 ltn-cleanup - ltn清理 LTN_Content_Reader - LTN内容读取 eradicators-screenshot-maker - 屏幕截图作家 MouseOverConstruction - 鼠标悬停建造 Tapeline - 卷尺工具
Enables yield (infinite) mode for all resources, with configurable minimum yield and optional maximum yield.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Modifies all water-placing items from mods to place water safely in a way that doesn't kill characters or creatures. Also has settings to add a basic waterfill item with recipe and to enable individual swimming (water walking).
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Plays the Thomas the Tank Engine theme after you get hit by a train
Mods introducing new content into the game.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.