Search the Mod Portal by entering a search term.
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The mod portal will match your query against the mod title, internal name, summary, and username of the mod owner.
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There's a lot of caching on this page. It can take several hours for new mods and updates to show up in search results.
Allows configuration of turret and ammo ranges for Industrial Revolution.
Small changes concerning balance, gameplay, or graphics.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
recipes for some mods to work more smoothly or just random recipes I made up while playing
Small changes concerning balance, gameplay, or graphics.
Removes all ways of making science packs in Yuoki Industries, forcing the Vanilla recipe.
Small changes concerning balance, gameplay, or graphics.
Strikes Overhaul Mod is back! (Renamed due to a change in creator tag.) Are you tired of having complicated ratios and uneven builds? Do you want to build huge factories with the challenge being throughput? Try the mod that made famous the one solid fuel and plastic bar for a blue science that you need 50k of for each research. Notable Features: Easily produced items and buildings, huge research requirements, easily upgraded bullets that are worth using late game, and realistic energy uses...
Small changes concerning balance, gameplay, or graphics.
From the settings, you can change the character's production speed
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
A mod that zeros the collision box from item entities. Not intended for normal gameplay.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Empties all inventory slots when starting a new world. In multiplayer worlds it also removes them when joining for the first time
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Simple mod to control all useful vanilla settings/rates. Edit .lua files inside prototypes directory to adjust settings. Current settings make the vanilla game slightly easier. Read description/changelog on mod page for more details: https://mods.factorio.com/mod/MVC
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Adds underground belt layering. !!!!NOW USES FACTORIO EXTENDED PLUS FOR HIGHER BELT TIERS!!!!
Mods introducing new content into the game.
This mod fixes main problem of 0.17: no need of goes-to-quickbar and goes-to-main-inventory; this mod fixes another mods before they are correctly updated
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
#EDIT: THIS FEATURE IS NOW PRESENT IN BASE Emulates the pollution statistics in the Factorio campaign. The resulting value is the relative pollution value, not an absolute one. Note that this mod only works with two forces: player and enemy(biters), and biters must be present to calculate the pollution statistic - it is not suitable with multiple factions.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
A mod that zeros the collision box and removes the collision mask from item entities. Not intended for normal gameplay.
Mods introducing new content into the game.
When you construct new walls you put a explosive device in it. If an enemy destroys a wall, it explodes damaging them. Work with any modded wall too.
Mods introducing new content into the game.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
When your enemies attack your base, your destroyed machines drop the material to re-build.
Mods introducing new content into the game.
Allows ore to be smelted directly into plates with the same smelting speed and yield as in vanilla Factorio.
Small changes concerning balance, gameplay, or graphics.
You are not Dubai! Removes the landfill technology and recipe from the game. Landfill items already in the game or obtainable via other sources than own production can still be used.
Small changes concerning balance, gameplay, or graphics.