Search the Mod Portal by entering a search term.
To search for specific phrases, surround them with double quotes (").
The mod portal will match your query against the mod title, internal name, summary, and username of the mod owner.
To further refine your search, use the sidebar on the left. Enable the checkboxes to limit the search results to selected categories and tags or use the ban button to exclude them.
You can reset your filters by clicking the active tab on the top.
There's a lot of caching on this page. It can take several hours for new mods and updates to show up in search results.
Mods introducing new content into the game.
Mods introducing new content into the game.
various fixes, updated configs, lots of cheats. Cheats are now on a toggle in mod settings, off by default
Large total conversion mods.
A mod that removes the collision mask from item entities. Not intended for normal gameplay.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Add a entity to displace resources, only move the field, don't mine or remove it.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
This mod prints every chat message into the terminal, so that you can read chat even once the messages are pushed off the screen in the gamechat. For this to work you have to start Factorio via terminal. If you are not sure how to start a program via terminal, there are plenty tutorials online for all the different OS.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods introducing new content into the game.
Allows configuration of turret and ammo ranges for Industrial Revolution.
Small changes concerning balance, gameplay, or graphics.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Removes all ways of making science packs in Yuoki Industries, forcing the Vanilla recipe.
Small changes concerning balance, gameplay, or graphics.
Strikes Overhaul Mod is back! (Renamed due to a change in creator tag.) Are you tired of having complicated ratios and uneven builds? Do you want to build huge factories with the challenge being throughput? Try the mod that made famous the one solid fuel and plastic bar for a blue science that you need 50k of for each research. Notable Features: Easily produced items and buildings, huge research requirements, easily upgraded bullets that are worth using late game, and realistic energy uses...
Small changes concerning balance, gameplay, or graphics.
From the settings, you can change the character's production speed
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
A mod that zeros the collision box from item entities. Not intended for normal gameplay.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
recipes for some mods to work more smoothly or just random recipes I made up while playing
Small changes concerning balance, gameplay, or graphics.
A mod, that increases Power Output of Solar-Panels & capacity, power-in-/ and power-out-output of accumulators.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Empties all inventory slots when starting a new world. In multiplayer worlds it also removes them when joining for the first time
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Adds underground belt layering. !!!!NOW USES FACTORIO EXTENDED PLUS FOR HIGHER BELT TIERS!!!!
Mods introducing new content into the game.