Mods introducing new content into the game.
Large total conversion mods.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Scenarios, maps, and puzzles.
Collections of mods with tweaks to make them work together.
Translations for other mods.
Lua libraries for use by other mods and submods that are parts of a larger mod.
Transportation of the player, be it vehicles or teleporters.
Augmented or new ways of transporting materials - belts, inserters, pipes!
Trains are great, but what if they could do even more?
New ways to deal with enemies, be it attack or defense.
Armors or armor equipment.
Changes to enemies or entirely new enemies to deal with.
Map generation and terrain modification.
New Ores and resources as well as machines.
Things related to oil and other fluids.
Related to roboports and logistic robots.
Entities which interact with the circuit network.
Furnaces, assembling machines, production chains.
Changes to power production and distribution.
More than just chests.
Change blueprint behavior.
Play it your way.
Cancels deconstruction of entities when a ghost of the same entity is placed on top of them.
Mods introducing new content into the game.
Changes belt graphics so that their type is more obvious. Compatible with vanilla loaders and bobs logistics. Let us know if there are any more mods you'd like to see made compatible!
Small changes concerning balance, gameplay, or graphics.
Large total conversion mods.
Mods introducing new content into the game.
'Hire' motivated, hard working biters to work as spliters for you. They happily filter, sort and organize your belts for you. (Replaces splitter textures with biter textures). Works with modded splitters
Small changes concerning balance, gameplay, or graphics.
Adds higher tier versions of the eletric furnaces using double smelting
Mods introducing new content into the game.
Add technology research to help testing production and consumption of science packs when building a mega base of at least 1000 science per minute. After the rocket launch, if you decide to build a mega base, this mod will provide the individual science pack research so you can test each science pack factory as you build, instead of waiting for all factories to be ready to use the infinity research. No bonus or items are rewarded after each research, it only provides means to test production and consumption of science packs.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
LED arithmetic combinator with LED lamp and arithmitic combinator
Mods introducing new content into the game.
Please, use https://github.com/ZwerOxotnik/zk-lib instead. Universal library for static + dynamic using. Commands to players, functions to mod developers. Added: Support of FactoСord 3.0 (Factorio + Discord) Getting real nickname of a player (0.17) Messages about PvP events in Discord
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Replaces science icons with new hi-res and mipmapped versions based on FFF-275. With support for Pyanodons and Bobs Mods.
Mods introducing new content into the game.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Small changes concerning balance, gameplay, or graphics.
Tired of tiny toy trains? Give your factory some real weight with these realistically-scaled locomotives and wagons.
Mods introducing new content into the game.
Mods introducing new content into the game.
Tweaks the Technology Tree to give Player Logistic slots earlier to take account of the increased complexity of Pyanodon's mods.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Adds an always red rail signal that only players can cross Now you can build human-drivable traffic circles ;)
Mods introducing new content into the game.