Search the Mod Portal by entering a search term.
To search for specific phrases, surround them with double quotes (").
The mod portal will match your query against the mod title, internal name, summary, and username of the mod owner.
To further refine your search, use the sidebar on the left. Enable the checkboxes to limit the search results to selected categories and tags or use the ban button to exclude them.
You can reset your filters by clicking the active tab on the top.
There's a lot of caching on this page. It can take several hours for new mods and updates to show up in search results.
Mods introducing new content into the game.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Adds new group for barreling and unbarreling recipes. In theory should work with any other mods
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Burner Inserters can take fuel from any entity (ie. furnaces). Updated for Factorio 2.0 and Space Age
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods introducing new content into the game.
Fast Long Inserters is a mod that adds the normal inserters in a long hand variant.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Do the black shadows behind icons in Alt-mode distract you? Humble those Alt-Mode Shadows. Mod default options work out-of-the-box. Mod is configurable with 4 options for shadow color, shadow opacity, and shadow radius.
Small changes concerning balance, gameplay, or graphics.
Set blueprint grid size and offsets by placing the blueprint in the world.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Over 200 fully compatible and balanced mods in one regularly updated modpack! Space Exploration, Cargo Ships, Rampant, Cats and so much more - just click yourself through the dependencies; For a better overview divided into gameplay, combat, transport and quality of life improvements. Tested in multiplayer as well!
Collections of mods with tweaks to make them work together.
Boost your factory's efficiency with the Quantum Diffuser beacon. More module slots and better distribution.HQ animation and textures.
Mods introducing new content into the game.
A BIG CIRCUIT FACTORY that create a lot of Circuits per minute. It has 18x18 and came with 30 loaders to seems like an inline factory. Can make 8 full belts of eletronic circuit. Build Advanced Circuits and Processing Units too. Now you can blueprint them
Mods introducing new content into the game.
Automatically build mining outposts. Original by bob809 Patches by erkle64 and Darklaser.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Over 50 fully compatible and balanced battle mods in one regularly updated modpack! Rampant, Alien Loot, Cats and so much more - just click through the dependencies yourself; Divided into Weapons, Enemies and Neutrals for a better overview. Set all settings automatically with "hmm-s-hide" ;)
Collections of mods with tweaks to make them work together.
Adds Teleporters, this version requires you place them in person. Can not place them remotely or via blueprints.
Mods introducing new content into the game.
Over 50 fully compatible and balanced transport mods in one regularly updated modpack! Cargo Ships, AAI-Vehicles, Deadlock-Stacking, LTN and so much more - just click yourself through the dependencies; For a better overview divided into logistics, trains, vehicles and water. Set all settings automatically with "hmm-s-hide" ;)
Collections of mods with tweaks to make them work together.
Makes the long inserters and more inserters tier 2 researches from Bob's Adjustable Inserters line up with Logistics 2 instead of logistics 3, as at logistics 3 it is no longer needed. Report bugs on the mod portal. This is my first mod, so expect bugs.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.