Search the Mod Portal by entering a search term.
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The mod portal will match your query against the mod title, internal name, summary, and username of the mod owner.
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Makes all water clear (non-polluted in appearance). Non-save-altering; this mod can be enabled or disabled at any time.
Small changes concerning balance, gameplay, or graphics.
Handcrafting disabled. Starting inventory adjusted (to be able to start at all without handcrafting): 1 burner mining drill, 1 stone furnace, 1 assembling machine, 1 small electric pole, 1 boiler, 1 steam engine, 1 offshore pump.
Small changes concerning balance, gameplay, or graphics.
Allows changing the priorities of power generators, to build a hierarchy between them.
Small changes concerning balance, gameplay, or graphics.
Sad train noises. Now all players can participate in engineer funerals when killed by train.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Adjusts the bolter Ammo to be usable by any Turret that is part of the ammo-turret prototype
Small changes concerning balance, gameplay, or graphics.
Combat robots no longer expire and can be controlled and grouped with the spidertron remote.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Freely change energy parameters of the Solar panel and the Accumulator.
Small changes concerning balance, gameplay, or graphics.
This mod allows you to FULLY customize vanilla module effects and levels, along with beacon settings. Perfect for those who want specific modules, but don't know how to mod.
Mods introducing new content into the game.
Player owned machines will breakdown overtime. Configuration for entities in mod settings. Research available to offset breakdowns. Idle machines should not breakdown. Broken down machines should automatically restart after a cooldown unless destroyed by damage when breaking down
Small changes concerning balance, gameplay, or graphics.
Adds 3 wind turbines to the game based on Unfunf's 'Wind Turbine' mod but with output more equivalent to solar panels. Output is variable through time. 3 languages : DE, FR, EN (default).
Mods introducing new content into the game.
Use the new Black Wagon that gives you the double of space.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Small changes concerning balance, gameplay, or graphics.
Adds Yae Miko and Raiden Shogun from Genshin Impact.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Furnaces are upgradable now (alternative recipe). The vanilla recipes can also be turned off.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Mods introducing new content into the game.
Modifies cliff and shore generation to create natural defensive chokepoints throughout the map.
Mods introducing new content into the game.
Adds a GUI Menu that allows fine grain control of your starting items and can be used at any time to fine tune your loadout. All mods should be supported and will be placed in the correct menu, failing that it will land in misc-items.
Mods introducing new content into the game.
The evolution factor is set by the share of researched technologies vs. all technologies. Example: If there are 1000 research topics (techs) and you have researched 250 of them, then the evolution factor is 25%. (Military techs as well as mostly irrelevant techs excluded from calculation)
Small changes concerning balance, gameplay, or graphics.