Search the Mod Portal by entering a search term.
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The mod portal will match your query against the mod title, internal name, summary, and username of the mod owner.
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There's a lot of caching on this page. It can take several hours for new mods and updates to show up in search results.
Adds alien artifacts back in to craft purple science packs the old way.
Mods introducing new content into the game.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
A mod that adds a selection tool to Hazard Lights to you can add and remove lights from any buildings you want
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Allows you to make more energy efficient beacons using efficiency modules.
Small changes concerning balance, gameplay, or graphics.
Buffs strand casting to make it more appealing to use.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Mods introducing new content into the game.
Adds compatibility for Nanobots 3 to Industrial Revolution 0.9
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
This adds another Electric Furnace that has significantly faster smelting speed
Mods introducing new content into the game.
Provides Krastorio & Lighted Poles + compatability by extending the lighted poles reach to match Krastorio's.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
The rails are always destroyed by bugs.This mod can make your rail,train-stop,rail-signal,rail-chain-signal nearly invincible.
Mods introducing new content into the game.
Copyright by Helvetios This module only provides 0.18.27 or above to fix errors
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
turns the player into a biter. thats all at this time. not meant to be used for a real play thru
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mod pack for PvP (players vs players), TvT (teams vs teams) mods etc. Serves as a core for other PvP mod packs.
Collections of mods with tweaks to make them work together.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Collections of mods with tweaks to make them work together.
convert alien recipes of Natural Evolution Enemies for AAA agile alien academy (=double bonus :) )
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Bob's warfare adds a rocket engine item. It seems logical that these ought to be required to launch a rocket. CMHMod used to add this as an ingredient for rocket parts. Now that CMHMod is defunct and its alterations to the endgame have been mostly subsumbed by Bob's Revamp, this mod adds that one small part: it adds rocket engine as an ingredient for rocket parts, and makes the rocket engine recipe additionally require invar and cobalt steel.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.