Most downloaded mods

Category: Content Overhaul Tweaks Utilities Scenarios Mod packs Localizations Internal
Tag: Transportation Logistics Trains Combat Armor Enemies Environment Mining Fluids Logistic network Circuit network Manufacturing Power Storage Blueprints Cheats

Amator Phasma's Starfall (Addon)


Adds meteorites! They are falling from the sky! This meteorites can be used for ore generation (iron, copper, uran, thorium) or as fuel.

Content
3 years ago
0.17 - 0.18
13
Environment

Instant Upgrade Planner

by Roang

Instantly upgrade buildings with items from you inventory.

Utilities
3 years ago
0.17 - 0.18
13

Seablock Planning Tools


Commands aided in helping plan builds in Seablock specifically, but some can be helpful elsewhere

Utilities
3 years ago
0.17 - 0.18
13

Maintenance Madness

by Arcitos

Adds a complete new game mechanic: Maintenance! Create a sophisticated spare parts logistics and bring your mall to its absolute limits! UPS-friendly and MP-tested - Now with a fancy GUI!

Tweaks
3 years ago
0.17 - 0.18
13

Chemical Plant Tier 2 and 3


Two new Chemical Plants that works faster.

Content
3 years ago
0.17 - 0.18
13
Manufacturing

Furnace Mining Drill


An Electric Mining Drill that has a Electric Furnace, or an Eletric Furnace that has a Electric Mining Drill.

Content
3 years ago
0.17 - 0.18
13
Mining

Adamo Physics

by ElAdamo

All power is not created equal.

Tweaks
2 years ago
0.17 - 1.0
13

Inserters Dont Need Power


Like the Loaders, inserters don't use any power.

Content
3 years ago
0.17 - 0.18
13
Cheats

Mass Driver


Automated late-game long-distance item transportation by launching chests using an artillery turret. How to use: 1) Place the mass driver turret. 2) Place a payload chest within one space of the turret. 3) Place an armature into the mass driver turret 4) Provide electricity to the turret, if required 5) Enter the coordinates into the targeting computer. 6) Provide a check mark to the targeting computer using a circuit network.

Content
2 years ago
0.17 - 0.18
13
Logistics

Changelog Tools

by adamius

Changelog parser rule checker tool. Only useful for those writing mods. Requires a recent Python 3.x from www.python.org

Utilities
3 years ago
0.17 - 0.18
13

Enchanted Electronics


Adds a difficulty for electronics circuits production and more realistic recipes. Adds new fluids and new materials like silicon and tin.

3 years ago
0.17 - 0.18
13

Closest First Updated


Lets personal construction bots save energy and time by building and deconstructing close things first updated to 0.18

Utilities
3 years ago
0.18
13

Ore Eraser

by nordee

Adds the Ore Eraser item, which allows you to erase ore from the map.

Utilities
3 years ago
0.18
13

Start Equipment OP

by w13z

Enjoy to use my first mod :). Begin the game with construction bots so you may concern yourself more with the design than construction of your base. Now includes a few user configurable startup options, and support for v0.18.

Utilities
3 years ago
0.17 - 0.18
13

Armored Construction Drones


Allows armor resistances to be added to drone, at the cost of the actual armor being added to the drones list of ingredients, this may mean you can not make new ones until you have researched the appropriate armor research

3 years ago
0.18
13

Fission and Fusion

by mrudat

Adds portable fission generators, radioisotope thermoelectric generators, and factory-level fusion power.

Content
3 years ago
0.18 - 1.0
13
Power

Warehousing Mod Resize

by Soggs

Minimod that allows you to set the stack size of the Warehouses from the Warehousing Mod by anoyomouse

Content
3 years ago
0.18
13
Storage

Electric Train Rebalance for Krastorio 2


Rebalance Electric Train to better fit Krastorio 2's tech progression.

Content
3 years ago
0.18
13
Trains

Colorimetric LUTs

by Tynach

I was unhappy with the default night LUTs, including the night vision LUT. So I made my own, trying to keep it as similar to the original's intent as possible while using color space conversion math to be as accurate to life as possible. All LUTs which change the white balance use chromatic adaptation to shift the colors toward a different white point. I choose white points from the CIE's 'Illuminant series D', also known as the 'daylight locus', which is meant to represent natural daylight at different color temperatures. Luminosity is scaled roughly identically to the default LUTs. All color operations were performed in a linear light scale, then converted back into sRGB for the LUTs themselves. The main LUTs modified are the nighttime ones, though I also added LUTs for night vision equipment and dawn/sunset (the latter which is now actually used by the game). LUT details: * lut-night.png - Color temperature: 25000K; darkest it gets. * lut-riseset.png - Color temperature: 4000K; dawn and sunset, not quite so dark. * night.png - Same as lut-night, but a tiny bit brighter for the map view. * nightvision.png - Simulates a lowered gamut display, and is only very slightly dimmer than standard full daylight ('identity' LUT).

Tweaks
3 years ago
0.18
13

This mod has been deleted.


This mod has been deleted.

Content
3 years ago
0.15 - 0.18
12
Storage