Search the Mod Portal by entering a search term.
To search for specific phrases, surround them with double quotes (").
The mod portal will match your query against the mod title, internal name, summary, and username of the mod owner.
To further refine your search, use the sidebar on the left. Enable the checkboxes to limit the search results to selected categories and tags or use the ban button to exclude them.
You can reset your filters by clicking the active tab on the top.
There's a lot of caching on this page. It can take several hours for new mods and updates to show up in search results.
An early game quality-of-life mod that automatically feeds coal into burners, collects plates, and distributes items in a radius around the player. Skip the early game grind, stop hand feeding, and enjoy effortless autofill and autofeed functionality right from the start.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
A gas giant in the distance. There appears to be a lone chunks of rock spread about in the almost concerningly thick atmosphere. Vesta is the gas world, and all about gases. There are quite a few ways to play the mod: Easy Mode, which features a reduced recipe chain. Less intermediates, less structures. Platform Mode, which removes the rock formations and places you on a lone platform. Realistic Gases Mode, which replaces all the icons and world generation with more realistic colors.
Mods introducing new content into the game.
A Factorio 2.0 industrial overhaul with true orefields, real ore processing, metallurgy, hydrometallurgy, petrochemistry, catalysts, gases, waste handling, and advanced materials.
Large total conversion mods.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Makes the alt-mode icons smaller on machines and moves them closer towards the bottom left
Small changes concerning balance, gameplay, or graphics.
Ties the Continued train family together in one pack: Fluid Trains Continued, Diesel Locomotive Continued, Steam Locomotive Continued and Realistic Electric Trains Continued. Removes the vanilla locomotive recipe by default, so steam -> diesel -> electric is the intended progression rather than an optional add-on.
Collections of mods with tweaks to make them work together.
Adds upgraded LED and Holographic display panels (1x1 and 2x2 sizes). Their displayed icons are scaled up to nearly fill the entire frame, making them perfect for building seamless, giant connected displays.
Small changes concerning balance, gameplay, or graphics.
Copy and paste modules together with machine settings. Fixed for 2.0 by brandon942, thanks <3
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Translations for other mods.
Changes research costs gradually by doubling the cost with every additional science pack. Cost multiplier 2^(n-1).
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
A steam locomotive fuelled by real coal, wood or solid fuel plus water pumped straight into its tank. Fuel and water are consumed gradually to build up steam pressure over time (fire, steam and water gauges in a boiler panel on the locomotive's window); pressure caps your top speed, and it decays if you let the fire or the water run dry. No water on board means no pressure, no matter how much fuel is loaded. Coal and solid fuel give the full speed ceiling; wood is slower but cleaner. Slower...
Mods introducing new content into the game.
Adds Frozen Goodies support to several other mods and tweaks it a bit. Configurable!
Mods introducing new content into the game.
A diesel locomotive fuelled by liquid Diesel, pumped straight into its tank. Diesel is refined from light and heavy oil in a chemical plant. First step of the steam -> diesel -> electric train progression ladder. Based on dieselTrains by ksmonkey123 (MIT).
Mods introducing new content into the game.
Bulk train loading/unloading silos that share a single pooled inventory per station. Contents can never get unbalanced between wagons, so automated deliveries (e.g. Cybersyn) always complete when the station total suffices. Pooled-architecture rework inspired by Modern Bulk Rail Loader by Vyl.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
添加新功能,新物品,并可对原版参数进行自由设置 Add new features, new items, and freely set original parameters 支持语言:简体中文,English
Large total conversion mods.
\ \ Auto-syncs space platform logistics to satisfy planetary ghost requests ! / /
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
\ \ Generates a neat inline precursor mall loop for any selected item tier ! :D / /
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
\ \ Replace or upgrade entities map-wide with a GUI or a shortcut [Ctrl+G] / /
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Complete Angel's and Bob's Space Age integration with extra planets: Planetaris-arig, Planetaris-hyarion, Paracelsin, Maraxsis and Moon of Nauvis Muluna.
Large total conversion mods.