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Mods introducing new content into the game.
Since K2 divides nuclear fuel production by 10, this module balances and ensures compatibility with other related nuclear fuels and waste.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
A purely data-stage implementation of dangOreous-esque gameplay that supports map preview and (most) mods.
Scenarios, maps, and puzzles.
Mods introducing new content into the game.
Mods introducing new content into the game.
0.3.14 #FIRST_PUBLIC_BETA - THE MOD IS PLAYABLE BETWEEN FRIENDS AND TRUSTED INDIVIDUALS - STILL W.I.P. - A (soon to be) fully featured Oarc-style multiplayer module for GIZMOD. Allows for multiple forces (teams) with their own tech trees, resources, spawn locations, private chat, and personalization settings per-team and per-player. Fully integrated with the GIZMOD modular ecosystem for maximum depth of gameplay and advanced multiplayer interaction.
Large total conversion mods.
Adds a simple 1x1 radio node that joins a virtual red/green circuit network selected by one signal/value channel.
Mods introducing new content into the game.
This mod is a scenario that overhauls multiplayer merging Brave New World and OARC for an awesome single player / multiplayer game. Play on teams or solo in your own base, while other players do the same. Chat with players, learn from their builds. You get to do your own design. You choose to play legacy character mode, or BNO Mode where you have no body, unable to craft anything yourself (lazy bastard) and must command bots to build everything. You start with resources and a little power.
Scenarios, maps, and puzzles.
Same Factorio seed, up to 20 private worlds — each team races their own copy. Independent research, separate planets, zero resource conflicts. Buddy-join with friends, ally via mutual friendship, spectate rivals with live per-player follow cams. First-to-research announcements and per-team clocks drive fair speedruns. Common terrain mods (dangOreus, VoidBlock, Alien Biomes) work out of the box.
Scenarios, maps, and puzzles.
Early automated construction bots. Use a special emitter gun to manually or automatically fire consumable nanobots that perform construction tasks. Also adds items which add new features to construction bots. Thanks to Nexela for creating the original mod and Regi_Mahler for updating it to 2.0.
Mods introducing new content into the game.
Start with no craftable recipes - everything must be researched
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Addon for Apia & Carnova. Biters and spitters now drop Bones and Flesh upon death, giving you an early start on biological processing!
Small changes concerning balance, gameplay, or graphics.
Introduces a building that recycles spoilage, breaks down agricultural resources, and utilizes specialized bacteria to bio-decompose solid rocks and ores into dusts.
Mods introducing new content into the game.
Adds 2 Tiers of Pumpjacks with an addition of Pumpjack specific Productivity Research, levelling infinitely in the late game. Designed specifically for the SE + K2 combo, but works with Base and SA (hopefully)
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Storage is no longer safe. If an entity containing explosives is destroyed, its contents detonate immediately. This mod makes you be more careful with explosives... or look at them in a new way!
Mods introducing new content into the game.
Adds Liquid Nuclear Rocket Fuel to Space Exploration. **IMPORTANT:** This mod requires manual editing of Space Exploration's `spaceship.lua` file to work properly. Without these modifications, nuclear fuel will NOT work. See the full installation instructions in the online mod portal for detailed step-by-step guidance (3 simple code changes).
Mods introducing new content into the game.
Mods, Modernized. Modular. 0% LEGACY SILT. 100% MODERN GRIT. Core only. Provides some basic functionality, but extensions are recommended for the full GIZMOD experience.
Mods introducing new content into the game.
Deploy Spidertrons, cars, tanks and all other vehicles to the planet below, and ready with ammo, fuel and construction robots.
Mods introducing new content into the game.