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Welcome to Aquilo! In this mod, you will try to survive on the most remote, cold, and empty planet. However, as we know, there are no basic resources on Aquilo, and this mod will change that.
Large total conversion mods.
Adds quantum catapult sender and receiver buildings that allow teleporting trains between surfaces. Link a sender to a receiver to create instant train transport across your factory.
Mods introducing new content into the game.
Reduces the weight of uranium both 238 and 235 so you can launch more of it in a single rocket
Small changes concerning balance, gameplay, or graphics.
Adds a 4x4 Planet Beacon that covers very long range (50 tiles, tried to go for 10000 but it was limited by game engine). Consumes 50MW. Only one can be placed per planet. Crafted exclusively in Electromagnetic Plant.
Mods introducing new content into the game.
Explore the derelict fulgoran ringworld of Ribbonia, an artificial planet where spatial reasoning and creativity are the key to your survival. Can you handle C.H.A.R.L.E.S., the crazed and lonely AI? Discover forgotten Fulgoran crafting techniques involving fusion plasma, molten plastic and dive into Factorio nostalgia on Ribbonia. Ribbonia minimally affects the vanilla game and can be added to existing saves.
Mods introducing new content into the game.
Mods introducing new content into the game.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Liquid fuel powered furnace. Allows the high-temperature purification and transformation of raw resources into refined minerals
Mods introducing new content into the game.
Add the circular collider lab, a powerful endgame upgrade for the lab. Unlocked on aquilo, you can use it on every surface, even in space!
Mods introducing new content into the game.
Highly customizable overhaul. Add lithium battery to the science pack and a whole new production chain to endgame. Unlock powerful items and a new tier of equipments.
Large total conversion mods.
Make changes to Aquilo to truly make it the final planet, adding challenge and a sense of advancement to the late game. -> Some recipes are more complex. -> Some technologies are more expensive. -> And some more features....
Small changes concerning balance, gameplay, or graphics.
RU: ΠΠΎΠ»Π½Π°Ρ ΠΈΠ½ΡΠ΅Π³ΡΠ°ΡΠΈΡ Space Age Ρ ΠΌΠΎΠ΄Π°ΠΌΠΈ Angel's ΠΈ Bob's. ΠΠ΄ΠΈΠ½ΡΠΉ Π±Π°Π»Π°Π½Ρ, Π½ΠΎΠ²ΡΠ΅ ΡΠ΅Ρ Π½ΠΎΠ»ΠΎΠ³ΠΈΠΈ ΠΈ ΠΈΠΊΠΎΠ½ΠΊΠΈ. EN: Seamless integration of Space Age with Angel's & Bob's mods. Unified balance, new techs, and custom icons. (Tachigami Itsuki Modpack for Space Age, Bob's and Angel's)
Collections of mods with tweaks to make them work together.
Liquid fuel powered lighthouse, that helps you discover distant shores
Mods introducing new content into the game.
Hides ore and crude oil deposits until they are discovered. Use Probe Drills for short-range prospecting and Seismic Stations plus Seismic Shells for long-range surveys, then place vanilla miners and pumpjacks only on revealed deposits.
Small changes concerning balance, gameplay, or graphics.
requires space age expansion simpler recipes less items less headeach optimized better character stats machines faster but more power consumption more power generation but more fuel consumption less weapons but more powerful simpler oil recipe infinite research has linear cost augmentation 3 levels of quality : normal, rare , and legendary
Small changes concerning balance, gameplay, or graphics.
compatible with quality and/or elevated rails simpler recipes less items less headeach optimized better character stats machines faster but more power consumption more power generation but more fuel consumption less weapons but more powerful simpler oil recipe infinite research has linear cost augmentation 3 levels of quality : normal, rare , and legendary
Small changes concerning balance, gameplay, or graphics.
Cheap, powerful starter equipment. All items cost 1 iron plate and 1 science pack to research. No dependencies, no energy requirements. Includes Power Armor MK11, Exoskeleton MK11, Belt Immunity MK11, Personal Roboport MK11 (5000 bots), and Portable Fusion Reactor MK11 (7.5GW). All items are auto-granted on new game start.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Fulgora had an ancient civilisation. Their planetary defence remains in orbit to welcome you.
Mods introducing new content into the game.
The Square is a Factorio challenge mod where your factory begins inside a tiny square and can grows by researching Square expansion. Each square expansion level adds one buildable tile in each direction. The intended purpose of this mod is to constrain space and force efficient design of the factory.
Scenarios, maps, and puzzles.
Mods introducing new content into the game.