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Mod for `Space Age - Many Planets` Server. Major version of this mod is the season number.
Small changes concerning balance, gameplay, or graphics.
A calibration device. Improves module quality as an alternative to recycling them.
Mods introducing new content into the game.
Randomizes every aspect of the game, including recipes, technologies, machines, and more. Download for the ultimate randomization experience that will force you to think in new ways!
Large total conversion mods.
Optionnal song pack of music evocating the desert, techno, house and progressive electronic for Fulgora (for now) loaded by Preceti's Music Experiment- Does nothing by itself
Small changes concerning balance, gameplay, or graphics.
An overhaul to Factorio's ore processing while maintaining its style and simplicity. Works with quality ores. Now compatible and balanced around Space Age, AAI and Krastorio 2. (Inspired from Minecraft's Mekanism mod.)
Mods introducing new content into the game.
A Spidertron Generator. Play with new and unique spidertrons, and generate your own!
Mods introducing new content into the game.
Mods introducing new content into the game.
Research and install upgrades in your locomotives. Compatible with Vanilla or Space Age.
Mods introducing new content into the game.
Optionnal short song pack loaded by Preceti's Music Experiment - Does nothing by itself
Small changes concerning balance, gameplay, or graphics.
Allows you to read the temperature of fluids via tanks. Disabled by default, click to enable on tanks.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Organize tasks, assign players, set locations, and comment in real-time.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Overhauls Factorio with increased difficulty, complex recipes, and intricate research trees. This mod is currently work in progress, feedback is appreciated!
Large total conversion mods.
Turn pollution and combat into an interconnected system. Destroy alien nests to obtain red xenomass for building pollution collectors and blue xenomass for converting pollution into electricity or resources. Minimalist mod that rewards active defense and complex systems over passive turrets.
Mods introducing new content into the game.
Makes construction bots and malls mostly obsolete by automatically crafting and building ghosts for you. Will handle most things construction bots are doing, like deconstruction, upgrades, placing/removing tiles, inserting modules and repairs.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
This is a compilation mod of the submissions to FluidNatalie's second modding jam at the Foundry, called, Autocomplete. It contains a scenario island on which we tested the mods. Mods: Cogmas Coggie Bakery, Santa's Gifts, Christmas Presents, Snos, Gift Boxes
Mods introducing new content into the game.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Adds 3 new personal power generators with consumables: burner, nuclear, fusion
Mods introducing new content into the game.