Mods introducing new content into the game.
Large total conversion mods.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Scenarios, maps, and puzzles.
Collections of mods with tweaks to make them work together.
Translations for other mods.
Lua libraries for use by other mods and submods that are parts of a larger mod.
Transportation of the player, be it vehicles or teleporters.
Augmented or new ways of transporting materials - belts, inserters, pipes!
Trains are great, but what if they could do even more?
New ways to deal with enemies, be it attack or defense.
Armors or armor equipment.
Changes to enemies or entirely new enemies to deal with.
Map generation and terrain modification.
New Ores and resources as well as machines.
Things related to oil and other fluids.
Related to roboports and logistic robots.
Entities which interact with the circuit network.
Furnaces, assembling machines, production chains.
Changes to power production and distribution.
More than just chests.
Change blueprint behavior.
Play it your way.
Trains for 5dim's mods We know that you loves trains so we are created more tiers of locomotives and wagons. This mod include: - 10 tiers of Locomotives, wagons and fluid wagons
Mods introducing new content into the game.
这是一个依靠铁路运输的模组。 This is a module relying on railway transportation.
Mods introducing new content into the game.
Changes the Collision Mask for Rail Signals and Chain Signals to be independent of Rails. This allows freer placement, for those builds with low spacing, or converting between LHD and RHD when not otherwise possible. Should work for any modded signals and signals in disguise as well Disclaimer: the mod author takes no responsibility for any problems or difficulty with debugging intersections made using this mod
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
For private server Redirects trains to a depot when destination full or fuel low.
Small changes concerning balance, gameplay, or graphics.
[PLACEHOLDER] Progress through 5 ages of technology, starting with steam and tame black and white holes in the end. Adds various game mechanics, a variety of new resources and big reactors.
Large total conversion mods.
Adds three new tiers of faster Locomotives, bigger Cargo-Wagons and more capable Fluid-Wagons. They also stack to 20 and 50 in your inventory.
Mods introducing new content into the game.
Control train scheduling via a publish/subscribe event based system. Easy to use, and stress tested to gigabase level. Includes automated refueling. Distributed priorities for sourcing, and request priorities. Setup via simple to use GUIs and basic combinators.
Mods introducing new content into the game.
Adds massive cargo ships to the game, that function similarly to trains. Also adds deep sea oil, oil platforms, tanker ships, train bridges and other water based content.
Mods introducing new content into the game.
An overhaul mod focusing on end-game technologies and moderately increased complexity.
Large total conversion mods.
Place speed limit signs beside tracks to immediately lower the train speed to the required speed limit.
Mods introducing new content into the game.
Localizations for LTN, LTN Manager, LTN Cleanup, LTN Combinator, LTN Combinator Modernized, LTN Content Reader mods. Locales included: Brazilian Portuguese, Catalan, Chinese Simplified, Czech, German, Italian, Japanese, Polish, Russian, Spanish, Ukrainian. Contribute on Crowdin (link in mod info page).
Translations for other mods.
Trains assigned to the same group will have the same schedule. Includes support for Train Control Signals.
Mods introducing new content into the game.
Adds new chemical processes for a more realistic factory. Intended to be harder than angel's petrochem, but easier than py.
Large total conversion mods.
Mods introducing new content into the game.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Se~no to traditional belts and tiresome walking with these ridiculous ways to transport items and yourself around your factory. Features: Thrower inserters, train ramps, player launchers, bounce pads, ziplines, and more
Mods introducing new content into the game.
Long-distance logistics overhaul. Pack intermediate products into crates before transporting them using combinations of trains, cargo ships, and even spidertrons! Also includes island/continent terrain generation, shallow water, and an expensive variant of landfill for deeper water.
Mods introducing new content into the game.
Creates a feature-rich train logistics network through cybernetic combinators. With just this mod you can coordinate the economic inputs and outputs of your entire megabase.
Mods introducing new content into the game.
Adds a dispatcher (building) to automate railway logistics based on offers and requests. The mod is optimized for multi-delivery deliveries, has an intuitive interface and is published under a free license.
Mods introducing new content into the game.