Search the Mod Portal by entering a search term.
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The mod portal will match your query against the mod title, internal name, summary, and username of the mod owner.
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No mineable resources, only plant-based resource generation. Designed for new games but can be visited when added to a save.
Mods introducing new content into the game.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
A Seperate rocket silo with 2 reusable rockets that only need fuel and maintence for transport missions. unlocked after progressing on vulcanus
Mods introducing new content into the game.
Visit Pelagos, an insular planet of coconuts. Use calciners to refine resources, and cargo ships as the perfect way to connect its scattered shores
Mods introducing new content into the game.
Get insights into what your logistics bots are doing and what to improve in your network. Provides concrete suggestions, an overview of what's in short supply and well as stats and information about robots charging, idle, picking up and delivering, information on items most frequently delivered, time to deliver, and the quality level of both robots and roboports. Supports multiplayer games and multi-network information, with easy navigation between them.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Collections of mods with tweaks to make them work together.
This is a fork of 'player-auto-build-2-1' to fix the startup crash issue
Mods introducing new content into the game.
Multiplies recipe outputs. Multiplies mining speed. Sqrts crafting times. Divides research times. All configurable. Compatible with vast majority of mods.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Simplex Fork. Assistant for planning your factory. Can calculate required ingredients, products, machines, modules, and beacons. Can also calculate power production / consumption.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Small changes concerning balance, gameplay, or graphics.
Adds configurable percentage bonus range to all turrets. Based on prototypes so hopefully mod-compatible.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Add multiple sounds for artillery depending on distance (based on vanilla). Clone and updated to Factorio 2.0... give credit to yohannc original modder
Mods introducing new content into the game.
Translations for other mods.
Fulgora's moon of puzzles. Ancient wrecks embedded in thick ice can seemingly be repaired, including a colossal nuclear reactor that could transform the possibilities on the surface... if you can get it working. Cerys is a complete and polished mod that does not modify the vanilla game in any way, so is easy to include in existing saves.
Mods introducing new content into the game.
Large total conversion mods.
Completing research will now also make biters angry. Research also generates pollution – configurable.
Small changes concerning balance, gameplay, or graphics.
The industry part of Advanced Autonomous Industries. Adds burner machines, some new intermediate ingredients, powered offshore pumps, and more. Alters tech and recipes. Other AAI mods are not required.
Mods introducing new content into the game.
More realistic flashlight patterns and some new configuration options
Small changes concerning balance, gameplay, or graphics.