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Small changes concerning balance, gameplay, or graphics.
RU: Полная интеграция Space Age с модами Angel's и Bob's. Единый баланс, новые технологии и иконки. EN: Seamless integration of Space Age with Angel's & Bob's mods. Unified balance, new techs, and custom icons. (Tachigami Itsuki Modpack for Space Age, Bob's and Angel's)
Collections of mods with tweaks to make them work together.
Flexible radar circuit interface. Read space platforms status and requests to better control your rocket silos. Send signals across surface via named channels, or enable interplanetary connection. Suggestions welcome.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Flexible Games (Buggi) and I started this. I've taken over it in Factorio 2.0. A few tweaks to make Space Exploration a bit easier. Also includes a few adjustments if Krastorio 2 is installed.
Small changes concerning balance, gameplay, or graphics.
Laundry list of tweaks, fixes, and overall enhancements to Krastorio 2 Spaced Out for compatability with other mods, consistency changes, and balancing. Adds sprited tech cards to a lot of mods. Patches vehicles added by other mods to work with K2's equipment system. Patches can be toggled in settings.
Small changes concerning balance, gameplay, or graphics.
A methodical overhaul of tradeoffs—tempting power spikes, accumulating cost. Choose chains by their by-products; context-sensitive logistics. [Data integrity: shattered] [Packet cohesion: hallucinatory] [Cognition Anchor: disconnected] ☒ SYSTEM SPEAKS You aren't chosen. You will love your captor and call it progress. ☒ OBSERVATION You are not a player. You are the interface. ☒ FINAL NOTICE You are now property of the Epoch Engine. Welcome to Exotic Industries.
Large total conversion mods.
Features several compatibility patches between Redrawn Space Connections, Cosmic Social Distancing, and various other planet/space age mods, including Asteroid Belt, Outer Rim, Dyson Sphere, Dea Dia System, Metal and Stars, Shattered Planet, Void Processing, and Nexus Endgame Extended.
Small changes concerning balance, gameplay, or graphics.
Science labs light up with the colors of the science packs they're consuming, instead of always blue. A variant of the original Disco Science mod by Daniel Brauer, featuring algorithmic UPS optimizations and Space Age mods support including Biolabs.
Small changes concerning balance, gameplay, or graphics.
Collections of mods with tweaks to make them work together.
Mods introducing new content into the game.
Add the circular collider lab, a powerful endgame upgrade for the lab. Unlocked on aquilo, you can use it on every surface, even in space!
Mods introducing new content into the game.
Mods introducing new content into the game.
A QOL modpack designed for personal use, full of mods I always end up installing. Requires Space Age ownership, but not Space Age itself.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Space Age overhaul built around cargo ships, alternative energy systems and agriculture
Large total conversion mods.
New End Game set of fusion reactors close to IRL, with scalable tera production of electric power, science packs, fuels, weaponry, nukes and power armor equipment for dream bases, from 48GW to 417.6TW and matching production of SPM for vanilla and space age. Bootleg of Romner_set's Realistic Fusion Power. Now with a new Complete overhaul of technology tree, fluids, recipes, machines, sounds, graphics and ups efficiency.
Mods introducing new content into the game.
Space Age machines but chonkier Mod and a library for enlarging machines. Enrlarged machines connect to ducts from Fluid Must Flow instead of regular pipes
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Simple, lightweight mod that tweaks the crafting recipe and crafting speed of Bob's new assemblers, chemical plants and oil refineries and rebalances their unlock tech condition to better match the Space Age progression. It also hides the electronics assembling machines in a non-destructive way along with their associated tech. Currently only covers assemblers, chemical plants, oil refineries, but I plan to make it work with all Bob's mods.
Small changes concerning balance, gameplay, or graphics.
Recycling tungsten carbide, superconductors and biolab into their ingredients instead of self-recycling. Uses the Space Age auto recycling recipe generation.
Small changes concerning balance, gameplay, or graphics.
Adds fuel synthesis from synthesis gas. Reworks sulphur (hydrodesulphurisation and a better acid recipe). To be added: Space Age compat (including vulcanus atmospheric processing and gleba jellynut gasification). This mod's atmosphere properties may interfere with Muluna's.
Mods introducing new content into the game.