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Choose from eleven commanders, develop two skill branches, and defend your rocket through thirty waves of biters, pentapods, meteors and demolishers. Solo or cooperative scenario with five difficulty settings. Requires Space Age. Experimental release.
Scenarios, maps, and puzzles.
Intended to be played with all BZ mods. And also in the SEK2BZ combo for a very so called fun experience. Made to incorporate itself into a lot of recipes Almost all of the code is a modified version of the code in Brevven's mods (the BZ mods) It's quite useful as a base for making a mod I'd say :D Most of the graphics is placeholderish, will have to do something about that xD
Mods introducing new content into the game.
Intended to be played with all BZ mods. And also in the SEK2BZ combo for a very so called fun experience. Adds Manganese and alloys using it. Most code is a modified version of the code in Brevven's mods (the BZ mods) It's quite useful as a base for making a mod I'd say :D Most of the graphics is placeholderish, will have to do something about that xD
Mods introducing new content into the game.
Mods introducing new content into the game.
A Factorio 2.0 industrial overhaul with true orefields, real ore processing, metallurgy, hydrometallurgy, petrochemistry, catalysts, gases, waste handling, and advanced materials.
Large total conversion mods.
Reverts all Space Age changes to technologies and recipes, so a base-game save can be transitioned seamlessly.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
two pretty buttons that can be active by mouse nearby or from the map . turn to the settings side to access settings
Mods introducing new content into the game.
Allows productivity modules in recipes whose products are used as ingredients by other recipes. Intended for the TIMSABA 1.13.1 mod pack.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Add new nuclear reactor and heating tower that only used fuel when not at max temperature
Mods introducing new content into the game.
Ground-based logistics: transport drones haul items and fluids between depots. Fork of Transport Drones (Continued)
Mods introducing new content into the game.
MTS: one Factorio multiplayer server, many teams, each its own force on its own surface, holding a private copy of the same map. Same seed, separate research, zero resource conflicts. Race a friend from an identical spawn, or put them on your team: co-op or head-to-head, with per-player follow cams. In the spirit of OARC's separate spawns.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
AI chatbot and chat assistant for your Factorio server: ask a question in game chat and the AI answers in chat from your live save. Where things are, production rates, research, what changed since you died. Multiplayer, every team and force, follow-up questions. Bring your own key: Claude, GPT, DeepSeek, Gemini or any LLM on OpenRouter. Runs with a small agent program beside the server.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods introducing new content into the game.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Gleba's crops can be grown in Nauvis, Vulcanus and Fulgora with little work
Mods introducing new content into the game.
This mod allows you to plan your production in advance, specifying the recipes and machines that make up each assembly line. It provides powerful features that are fast and intuitive to use, so you can focus on actually building your factory.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods introducing new content into the game.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.