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Extends the last phase of the game by requiring you to invest a large amount of research and energy before you can create a stable singularity with Krastorio2's intergalactic transceiver.
Small changes concerning balance, gameplay, or graphics.
A fork of Train Construction Site, updated and ported for Factorio 2.1
Mods introducing new content into the game.
Complete Angel's and Bob's Space Age integration with extra planets: Planetaris-arig, Planetaris-hyarion, Paracelsin, Maraxsis and Moon of Nauvis Muluna.
Collections of mods with tweaks to make them work together.
Simply has every currently available standalone planet mod on the mod portal as a forced requirement. Glorified shortcut to quickly enable all planets, moons, space locations, and exoplanetary systems (mainly used for compatibility testing). 🌐
Collections of mods with tweaks to make them work together.
Small changes concerning balance, gameplay, or graphics.
Tweaks smoke clouds from oil deposits: more amount, faster rate, customizable look.
Mods introducing new content into the game.
Explore Nauvis' moon of Muluna, the source of the space science pack, and take your first step into space. Discover new uses for crushers, now enabled on all surfaces. Explore the universe, collect data from the skies, and bring it back to Muluna to generate Exploration science in order to upgrade your space platforms and reach even deeper into space.
Mods introducing new content into the game.
Your crew reached orbit around the shattered world of Fracta Mantis C when the Space Rig collided with a massive fragment, suffering critical damage. Thrusters are lost and most systems are down. Trapped in a cargo compartment, you can only operate external mechanical arms through a small terminal. Gather resources from orbit, repair the rig, and rebuild a control room.
Large total conversion mods.
PRE-ALPHA! Production chains built on real basis. Can you finish it completely?
Mods introducing new content into the game.
Increases recipe costs by 3x for buildings with a collision box area >= 2 tiles or in whitelist (laser-turret, steel-furnace). Reduces stack sizes to {1, 5, 10, 20, 50} and increases weights for rocket capacities to {1, 2, 5, 10, 20, 50, 100, 200} based on building size. Includes overrides for rocket-silo (always too heavy for a rocket), nuclear-reactor (Stack Size = 1, Weight = 1000 kg) and crusher (Stack Size = 10, Weight = 200 kg). Exempts rail-support by default.
Small changes concerning balance, gameplay, or graphics.
Machines can only be placed on solid flooring. Works correctly across all planets including Gleba and space platforms.
Small changes concerning balance, gameplay, or graphics.
Removes surface crafting conditions for recipes of placeable entities (e.g., buildings, belts), while preserving them for intermediates and rocket parts.
Small changes concerning balance, gameplay, or graphics.
Get a quick view of which entities are connected to your fluid pipes. Where does it all come from and where does it go?
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Freely copy-paste settings between different entity types. Including from an assembling machine to a constant combinator and from a constant combinator to an inserter. On some entities it can be pasted again to switch the signal used.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods introducing new content into the game.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Allows you to keep track of chosen circuit networks on the left hand side in your GUI. Originally a fork of CircuitsUI by Fumelgo.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Adds Tank UB (Upgraded Brakes) - a tank variant with significantly improved braking force, craftable after researching Advanced Braking Systems.
Mods introducing new content into the game.
Makes radar research actually feel advanced by requiring advanced circuits and proper science investment
Small changes concerning balance, gameplay, or graphics.
Reduces speed of all machines so that you have to build more of them. Should be compatible with most mods.
Mods introducing new content into the game.