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Warptorio2 2.0.0 + Planetorio 0.2.0, as one mod. Space Age must be disabled.
Mods introducing new content into the game.
Replaces solid vehicle fuels with liquid fuel barrels for cars, tanks, hovercrafts, ironclads, and Cargo Ships vessels. Allowed fuels are configurable per vehicle family. Light oil (diesel), petroleum gas, heavy oil, or rocket fuel are acceptable
Small changes concerning balance, gameplay, or graphics.
Defensive enhancements only: walls + gates block enemy ground projectiles, walls + gates auto-regenerate after a damage cooldown, and radars boost the range of player turrets attached to them (with a power cost). Wave attacks live in a separate mod.
Mods introducing new content into the game.
Advanced enemy AI system inspired by Rampant. Features intelligent attack patterns, coordinated group tactics, strategic base expansion, player tracking, and adaptive difficulty scaling. Makes biters smarter without relying purely on stat boosts.
Large total conversion mods.
Fork of "Nuclear Artillery Shell" by Aephiex, updated to 2.0. Includes several configurable settings to allow for customization of the item, recipe, and technology. Compatible with Space-Age and Space-Exploration.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Hide all UI/HUD by default and then dynamically show only relevant parts of UI based on player's current in-game actions. Shows minimap when you are driving, shows weapons when you are fighting, shows shortcuts when you are rewiring your combinators, and some more. Helps keeping your OLED safe from burn-ins as a bonus.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods introducing new content into the game.
Automate blueprints to build a self-expanding factory. Fork of Recursive Blueprints with new features.
Mods introducing new content into the game.
Large total conversion mods.
Replaces Agricultural Science with super cheap. Removes all* Gleba items, recipes, and technologies. My first mod :3. also kind of a lie it replaces carbon fabric the green science thingy and bioflux with super cheap versions have fun i guess :D.
Large total conversion mods.
In-game overlay for heat-pipe network distance and estimated path power, with smooth gradient colors, switchable metric mode, and on-pipe labels. No CSV output.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Adds new by-products; slag to ore-processing recipes and tailings to nuclear processing recipes; which can be reprocessed into raw materials. - Smelting ore generates slag - Process slag into useful materials - Processing nuclear materials produces tailings which also need to be processed - Further research improves slag processing - Support for BZ ores - New slagblock option - mining ores produces a configurable amount of slag, from 5% to 95%. - New spaceblock option
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Adds a 4x4 Planet Beacon that covers the whole planet. Consumes 50MW. Have two module slots with 0.5 Efficiency. Only one can be placed per planet. Crafted exclusively in Electromagnetic Plant.
Mods introducing new content into the game.
A fork of outdated Tarawind Beacons mod, which added 7 tiers of powerful beacons that accept productivity and Quality modules. Now craftable in Electromagnetic Plant and having diminishment (Vanilla Wise)
Mods introducing new content into the game.
太空探索-末日方舟MOD,该MOD的太空飞船初期就获得,同时的体积更容易升级,并大幅度提升了燃料热值方便飞船起飞,飞船上可以建设大部分地面建筑。但是一旦部署飞船控制台,将会引来可怕的虫群攻击(该选项可以关闭),玩家需要发射飞船逃离所在行星,在轨道上才能安心发展
Mods introducing new content into the game.