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Cobalt ore serves as an auxiliary resource that can at times replace the need for steel in recipes. Cobalt is regularly sourced for strength purposes. This mod is new and may not work correctly. please report issues to mods.factorio
Mods introducing new content into the game.
Aluminum is added to the game, serving as an auxiliary resource that can at times replace the need for copper or iron in recipes. Aluminum is regularly sourced for aviation and low density purposes. This mod is new and may not work correctly. report issues to mods.factorio
Mods introducing new content into the game.
Mods introducing new content into the game.
A massive 18x18 furnace that functions like an inline furnace using 16 loaders. Produces up to 18,000 iron plates per minute and can fill 8 full belts. Vanilla items only. Based on "The Big Furnace" by DellAquila, updated for Factorio 2.0.
Mods introducing new content into the game.
Allows you to easily construct pipes running in parallel, without connecting. Designed as a less fancy alternative to Flow Configuration, without the inventory complexity of Flow Control.
Small changes concerning balance, gameplay, or graphics.
An overhaul of the electric network, engineer an Electric Grid! The overhaul is optional.
Large total conversion mods.
Allows you to save alternate default setting states for the circuit and entity settings. Requested by JigSaW on Discord.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
A mod for combining three planetary mods. The code was based on the Solar Systems mod by TheTwonky. The first planet is Moshine by snouz. The second planet is Corrundum by AnotherZach. The third planet, as a satellite, is Cerys by thesixthroc. For more information or to support the mods you are interested in, please visit their pages and, if possible, contribute financially.
Scenarios, maps, and puzzles.
Mods introducing new content into the game.
Updated for 2.0. Adds helium and laser-related intermediates, and a side-grade to assembling machines.
Mods introducing new content into the game.
Updated to 2.0. Adds nickel ore and plates, invar alloy, and some mechanical components.
Mods introducing new content into the game.
Updated for 2.0. Adds minable sulfur, burner chemical plant, gunpowder and rubber. Changes how sulfur is obtained from oil. Optionally adds chemical waste reprocessing and greenhouses.
Mods introducing new content into the game.
Reskins vanilla belts in a dark rubbery style. Cosmetic changes only. Now updated for 2.0, with compat options! All credits go to the original mod's author, Deadlock989. I'm merely reuploading and revamping the mod for 2.0. Deadlock989, if you are reading this, please contact me about options regarding the existence of this port/update.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Deadlock's stacking was made compatible with SE by Mernom, was updated to 2.0 by daz96050 and uploaded to the mod portal by Avokator to be accessible by other mods.
Mods introducing new content into the game.
팩토리오 2.0 모드들의 한글화를 단일 모드만으로 가능하도록 하는 것을 목표로 개발된 모드입니다. 지원 목록은 Changelog나 모드정보 참고 부탁드려볼게요! (2,100+ 모드, Angel's,Bob's,Exotic,All Planet 등 대형모드 포함) 번역 추가/수정/개선 요청이 필요하다면 Github나 포럼 토론장, 오픈채팅 PolarZero로 자유롭게 요청주세요! XMKTP 등에서 지원하던 모드의 한국어 재번역도 다수 포함되어 있습니다 :)
Translations for other mods.
팩토리오 2.0 모드들의 한글화에 대한 베타 버전이 포함되어 있습니다. [참고] 번역 피드백/수정 사항의 사전 적용 목적으로, 업데이트 간격이 짧습니다. 특별한 문제가 없다면 일반 버전의 번역 모드만 설치해도 무방합니다 :)
Translations for other mods.
Shows the maximum power draw that would be required if all machines in the electric network were running simultaneously at full capacity.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Heavily based on billbo99's original mod, updated for factorio 2.0 SE 0.7
Small changes concerning balance, gameplay, or graphics.
Make the fluid processing recipes more imperfect with new gases. Now an expandalone!
Mods introducing new content into the game.