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Hyarion, a planet made from crystals and lava, light refraction rays fall from the sky and destroys the surface.
Mods introducing new content into the game.
A train-stop combinator that validates each train's dedicated buffer individually, instead of pooling all station storage together. One main unit wires to the station; empty 'buffer probe' shells each wire to a single train slot's chests. The main reads every probe's network independently and calls a train only when that slot's buffer is actually ready. Inspired by Simple Train Combinator by Odja_Anarchist.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
A rebuilt ballistics and battlefield-feel mod for Factorio 2.0 focused on projectile polish: physical bullet tracers, subtle/balanced/cinematic FX presets, impact layering, tuned shotgun behaviour, physical rockets with smoke and impact polish, arcing shells and throwables, turret projectile leading, and optional wall-blocked spitter shots.
Small changes concerning balance, gameplay, or graphics.
Steam systems should not look perfectly sealed and silent. Real Steam adds subtle hissing, venting, pipe leaks, and extra ambience to make your factory feel more alive
Small changes concerning balance, gameplay, or graphics.
This is fix for Factorio 2.0 of original mod by AivanF which does one simple thing: it reloads researched recipes when new mods get added or updated. You can also call it manually with /recipes-reload command.
Small changes concerning balance, gameplay, or graphics.
Rocket launches emit huge pollution bursts at the silo. Pollution can be reduced with Cleaner Rocket Exhaust tech. Compatible with Space Exploration.
Small changes concerning balance, gameplay, or graphics.
A giant Space Age modpack bridge that connects many planet, science, enemy, and endgame mods into one coherent progression route across multiple star systems. See the mod page or README for the full overview and credits.
Collections of mods with tweaks to make them work together.
A better GUI for managing the research queue, updated for Factorio 2.x Based on 'Extended Research Queue' by sh4dow (https://mods.factorio.com/mod/factorio-research-queue), which itself is a fork of 'sonaxaton-research-queue' by sonaxaton. Neither original mod has been updated for Factorio 2.x. All credit for the original concept and implementation goes to the original authors.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Small changes concerning balance, gameplay, or graphics.
This is a mod pack of character skins for Deep Core Operations
Collections of mods with tweaks to make them work together.
Allow quality modules back in asteroid crushers' asteroid reprocessing recipes after 2.1
Small changes concerning balance, gameplay, or graphics.
Quickly set logistic requests and update signal groups in a crafting tab-like GUI without unnecessary steps!
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Adds a bioluminest version of the logistics teleporters from Telogistics and offshore-pump from aai-industry for use on Tenebris-Prime.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
一款具有常用辅助功能mod,所有功能均可自由选择是否启用,主要用来节省大多不必要的垃圾时间和提高游戏体验用的。 A mod with commonly used auxiliary functions, all functions can be freely selected whether to enable or not, mainly for quality of life, used to save most unnecessary junk time and improve the gaming experience.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Translations for other mods.
Makes water tiles on Planet Panglia by Snouz fillable with landfill and foundation! Now also fixes Panglia Hidden Beacon in Antilinear Fields not working(Uses Gnavianus's code in his Panglia Hidden Module Patch). Fixes Simulation Chamber and Cosmic Incubator not taking Antilinear effects.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Upgrades rocket turrets through 4 tiers using advanced Space Age materials. Higher damage, fire rate, ammo capacity, and cryogenic plant recipes. Fully compatible with rocket damage research.
Mods introducing new content into the game.
Upgrades the flamethrower turret through 4 tiers with custom visuals, advanced materials, and full tech compatibility. Higher damage, longer range, lower fuel consumption, and cryogenic plant recipes for top tiers.
Mods introducing new content into the game.