Search the Mod Portal by entering a search term.
To search for specific phrases, surround them with double quotes ("
).
The mod portal will match your query against the mod title, internal name, summary, and username of the mod owner.
To further refine your search, use the sidebar on the left. Enable the checkboxes to limit the search results to selected categories and tags or use the ban button to exclude them.
You can reset your filters by clicking the active tab on the top.
There's a lot of caching on this page. It can take several hours for new mods and updates to show up in search results.
Reskins vanilla belts in a dark rubbery style. Cosmetic changes only. Now updated for 2.0, with compat options! All credits go to the original mod's author, Deadlock989. I'm merely reuploading and revamping the mod for 2.0. Deadlock989, if you are reading this, please contact me about options regarding the existence of this port/update.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
This mod adds more chemistry and is intented to be played with my other mods aswell as K2, SE and BZ. This mod is inspired by Brevven's BZ mods. Most if not all art is placeholder
Collections of mods with tweaks to make them work together.
Mods introducing new content into the game.
Translations for other mods.
A more cut down version of my Only Nauvis mod. Plays more like vanilla Factorio but with added Space Age buildings and infinite tech.
Large total conversion mods.
Deletes all Space Age planets and makes all Space Age recources craftable on Nauvis. Credit to Leftn, whose 'Delete Planets' mods I stole some code from.
Large total conversion mods.
关联箱+关联管+背包共享区+物品堆叠+装卸机堆叠【link chest + link pipes + package share area + item stack + loader stack】 Update to 2.0, Compatible with Space Age
Mods introducing new content into the game.
Fork of Alien Loot Rebalanced fixed to work on Factorio 2.0.
Mods introducing new content into the game.
Provides settings to make Py a more polished experience. Organizes menus, updates graphics, alters names & descriptions for improved searchability and clarity, adjusts the tech tree to be less cluttered, rebalances recipe speeds to make scaling up more gradual, and more. All changes are fully configurable via the settings.
Small changes concerning balance, gameplay, or graphics.
Manufacture and deploy automated robot soldiers to attack your foes and defend your factory!
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Adds massive cargo ships to the game, that function similarly to trains. Also adds deep sea oil, oil platforms, tanker ships, train bridges and other water based content.
Mods introducing new content into the game.
Medium-range base defense, available as an in-between until you unlock artillery. Please alert me of any issue! (@Volvary on the Factorio discord)
Mods introducing new content into the game.
Replaces numbered signal icons, to change text color from white to a light pastel tint, to help avoid confusion with constants
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Adds bricks, rebar, and concrete recipes using sand, stone, water, and iron plates. Compatible with Space Exploration.
Small changes concerning balance, gameplay, or graphics.
Create artificial grass-tiles from compost. Plant any tree with a fresh seed selection. (optional) Craft decoratives with pollution filtering. (optional) Zen-garden - Wood production on any surface. (optional) Charcoal burning recipe. (optional)
Mods introducing new content into the game.