Search the Mod Portal by entering a search term.
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The mod portal will match your query against the mod title, internal name, summary, and username of the mod owner.
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The factory must grow, but only if you have the proper permits. Replace biters with complainers and weapons with bureaucracy.
Large total conversion mods.
Mods introducing new content into the game.
Highly customizable overhaul. Add lithium battery to the science pack and a whole new production chain to endgame. Unlock powerful items and a new tier of equipments.
Large total conversion mods.
Miniaturize a whole logic network into a single entity to save place (similar to factorissimo but for signals).
Mods introducing new content into the game.
Make changes to Aquilo to truly make it the final planet, adding challenge and a sense of advancement to the late game. -> Some recipes are more complex. -> Some technologies are more expensive. -> And some more features....
Small changes concerning balance, gameplay, or graphics.
Allows fast-replacing and upgrading with the upgrade planner combinators of any type. You can replace deciders with arithmetics without having to re-wire them. Supports modded combinators.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Collections of mods with tweaks to make them work together.
Mod that adds assembers that put things automatically on a belt, no need for output inserters.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
LiveSplit-style in-game speedrun timer with milestone tracking. Draggable, collapsible GUI showing real-time splits for research, rocket launch, planet arrivals, and Space Age completion.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Automatic timelapse screenshots for all surfaces. Planets captured hourly, space platforms every 30 minutes. Nauvis uses logarithmic zoom-out to follow factory growth.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
This mod adds the 3 tracks from the Funker S Thompson Bandcamp page as in-game music. These tracks were used as background music during the 2016-2017 Yogscast Factorio livestreams, as they were created by the employee who managed the stream. For me, I've watched those streams so many times that it just doesn't feel like Factorio without these tracks, or the Knights of Neon tracks those streams also used.
Mods introducing new content into the game.
Biter related research is added to the game. This mod is new and may not work correctly. report issues on mods.factorio
Mods introducing new content into the game.
Freeplay recieves unbalanced recipes aimed at making mods easier for testing. This mod should never be used to play the game normmally. This mod is new and may not work correctly. report issues on mods.factorio
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Large total conversion mods.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Sometimes assembler-pipe-passthrough mod does a really poor-looking job. So I made this more hands-on mod that allows me to fix those issues. Mod is stable enough and covers K2, SE, and Vanilla with SA partially.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.