Recently updated mods

Category: Content Overhaul Tweaks Utilities Scenarios Mod packs Localizations Internal
Tag: Transportation Logistics Trains Combat Armor Enemies Environment Mining Fluids Logistic network Circuit network Manufacturing Power Storage Blueprints Cheats

Circular Roboports


Adds a shitty implementation of roboports with a circular sphere of influence

Tweaks
an hour ago
1.1
22
Logistic network

Color Blind Ultimate

by rycieos

Ultimate options for color blindness accessibility. Includes custom icons, sprites, icon and sprite overlays, text overlays, customizable wire colors, customizable map overlay colors, and customizable technology background colors. Everything is customizable. Can be removed without affecting save games.

Tweaks
2 hours ago
1.1
6

Earlier Requester Chests

by Hesulan

Simply adds the requester chest recipe to the 'Logistic Robots' research. No more, no less.

Tweaks
2 hours ago
1.1
0
Logistic network

Protoss Bots

by Pekk

Replaces the robots with Protoss units from Starcraft.

Tweaks
4 hours ago
1.1
163
Logistic network

Plutonium Energy + Krastorio 2 + BZ Compatibility

by peikk0

Compatibility fixes for Plutonium Energy and Krastorio 2, with additional fixes for BZ mods if present

Tweaks
14 hours ago
1.1
450
Combat Power

Automatic Train Depot


This mod sends idle/blocked trains to the depot to get them out of your way.

Tweaks
15 hours ago
1.1
277
Trains

Dizzy Mode

by UFIOES

Dizzy Mode--Randomly rotate everything you place!

Tweaks
16 hours ago
1.1
2
Logistics

Science Pack Armor

by fgardt

Ever wanted to have some high-tech armor? Should be compatible with all sorts of mods but nothing is guaranteed! Has potential to break other mods that introduce new science packs!

Tweaks
21 hours ago
1.1
1
Armor

No Instant Build


Prevents instant build of entities. Instead, they will be built over time.

Tweaks
a day ago
1.1
107
Cheats

Robot Quick Start

by Zerdex

Starting Rifle + Uranium ammo. Larger inventory. Faster robots. Starting Armor / Equipment / Construction Bots. Robot speed multipliers, inventory size, and robot starting count can be configured in the Mod Settings. Compatible with 'Krastorio 2' Compatible with 'Space Exploration' Now compatible with 'Krastorio 2 + Space Exploration'

Tweaks
a day ago
0.16 - 1.1
18.0K

Machines in space


Allow some machines in space. Supported mods: Krastorio 2, Reverse factory, Flare Stack

Tweaks
a day ago
1.1
10
Manufacturing

Data tweaks


Adds various minor prototype tweaks. Tweaks are adjustable via Mod Settings and set to factorio default values. Allowing you to pick and choose your tweak.

Tweaks
a day ago
1.1
3

HTruck TWEAK

by RST2

heavy truck tweak.

Tweaks
a day ago
1.1
17
Transportation

Efficient Offshore P.U.M.P.S.


Adds additional power requirement scaling options to OldSkoolMatt's Offshore P.U.M.P.S. and Ground Water mod.

Tweaks
a day ago
1.1
8
Logistics Fluids Manufacturing

Petroleum Condensation Productivity Fix


Quick little mod that fixes the inability to use productivity modules with Atlas1205's Petroleum Condensation mod. Also works with Schall Modules.

Tweaks
a day ago
1.1
4
Fluids

Space Exploration - Simplified

by Zoryn

Simplifies many aspects of Space Exploration. All aspects are available as options.

Tweaks
3 days ago
1.1
205

The Ruins Mod - Red Dwarf Module Fix


Fix super module limitation for prevents objects from being duped. Add convertation from super module to super module with productivity and back.

Tweaks
3 days ago
1.1
18

Automatic Clear Cutting


Will automatically mark trees and rocks within a roboport's range for deconstruction when built or upgraded.

Tweaks
3 days ago
1.1
40

Rampant Arsenal - bio weapon patch


Nerfs the damage from Rampant Arsenal's toxic clouds and bio ammo

Tweaks
3 days ago
1.1
23
Combat

Memory Storage - SE Science Tweak

by Zoryn

Moves the Memory Storage and Fluid Memory Storage to be available at a configurable science tier (chemical, rocket, space, cryo+vulcanite, or material+energy)

Tweaks
4 days ago
1.1
15