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Squeak through entities that you can't walk between normally. A highly configurable and more compatible version of Squeak Through, written from scratch.
Small changes concerning balance, gameplay, or graphics.
Make changes to Aquilo to truly make it the final planet, adding challenge and a sense of advancement to the late game. -> Some recipes are more complex. -> Some technologies are more expensive. -> And some more features....
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Ore patches produce more than just the base ore when mined. You get a little bit extra. Includes support for BZ ores.
Small changes concerning balance, gameplay, or graphics.
NPUtils Redux tech-tree addon for Factorio 2.0+ with a larger and more challenging research progression.
Small changes concerning balance, gameplay, or graphics.
Adds equipment grids to vehicles in a sensible manner (no more exoskeleton legs in cars or trains or boats or planes), and adds a replacement vehicle specific speed booster equipment. Compatible with Bob's Equipment mods, SE Space Trains, Fusion Trains, Flamethrower Wagon, Aircraft, AAI Vehicles, Cargo Ships, GunEquipment, Radar Equipment (and more!)
Small changes concerning balance, gameplay, or graphics.
This Space Age rebalance addresses many community pain points. Planets have bigger strengths and are more strongly connected. No added complexity/recipes. Justice for Gleba and more. See modportal for full detail.
Small changes concerning balance, gameplay, or graphics.
Reduces the weight of uranium both 238 and 235 so you can launch more of it in a single rocket
Small changes concerning balance, gameplay, or graphics.
requires space age expansion simpler recipes less items less headeach optimized better character stats machines faster but more power consumption more power generation but more fuel consumption less weapons but more powerful simpler oil recipe infinite research has linear cost augmentation 3 levels of quality : normal, rare , and legendary most recipes ingredients are multiple of 4 so recyclers return exact number
Small changes concerning balance, gameplay, or graphics.
compatible with quality and/or elevated rails simpler recipes less items less headeach optimized better character stats machines faster but more power consumption more power generation but more fuel consumption less weapons but more powerful simpler oil recipe infinite research has linear cost augmentation 3 levels of quality : normal, rare , and legendary most recipes ingredients are multiple of 4 so recyclers return exact number
Small changes concerning balance, gameplay, or graphics.
Rebalances the mini train and the vanilla trian More info about this mod on the mod portal
Small changes concerning balance, gameplay, or graphics.
Replace uranium ore, items, and products with Mikunium counterparts. Created to compliment the Hatsune Enrichment Process mod. Forked to use color masking instead of texture replacement for the centrifuge. Use either the tintable-centrifuges mod or any other mod that adds a color mask like PlanetsLib or Space Exploration, but not more than one to prevent conflicts.
Small changes concerning balance, gameplay, or graphics.
Changes the distances between planets to be more realistic and makes changes to thrusters, asteroid spawns, turrets and ammo to accommodate.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Modifies several early-game recipes to require the previous tier when they otherwise didn't, such as chests, furnaces, mining drills, inserter, armors, and more. Additional compatibility with Gotlag's Electric Stone/Steel Furnace and Muluna's Steam Steel/Stone Furnace.
Small changes concerning balance, gameplay, or graphics.
Belts, splitters and loaders now need power and can be can be made more efficient through research.
Small changes concerning balance, gameplay, or graphics.
God modules. Maximum speed, maximum productivity and minimum pollution (via maximum energy consumption) for your factory. No need to use more than 1 module per building and forget about any beacons!
Small changes concerning balance, gameplay, or graphics.
Allows you to configure how many rockets fit underground. Should now support mod silos. Fork of Quezler's mod: https://mods.factorio.com/mod/rocket-silos-can-buffer-more-rockets
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Adds a new Recycler that takes in more ingredients to get rid of random chance. While keeping ratios. Inserter stack size 4 is recommended.
Small changes concerning balance, gameplay, or graphics.