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Mod aims to enhance the realism of the vanilla game without adding too much complexity. Lots of new things details in the description.
Mods introducing new content into the game.
auto built entity, craft item, repair item, fill firearm, fill fuel. increase artillery, character, inserter, laboratory, mining bonus. start with radar, robot.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Small changes concerning balance, gameplay, or graphics.
The mod allows you to customize all types of power lines. The standard limit: minimum 1, maximum 64 cells.
Small changes concerning balance, gameplay, or graphics.
Fixes jcxl233's UNRFP to work when only K2/SE is installed. Original Description: A rebalance of RFP with other mods. Supports K2, SE, K2+SE. At least one optional dependency should be installed for this mod to do anything.
Small changes concerning balance, gameplay, or graphics.
a mod that allows you to convert all flammable materials and liquids into one type
Small changes concerning balance, gameplay, or graphics.
An overhaul mod based on material progression. Expanded crafting system; hundreds of original sprites and icons; new buildings, technologies, toys, mechanics.
Large total conversion mods.
Small changes concerning balance, gameplay, or graphics.
The full list of mods used by mezzodrinker for their Factorio stream.
Collections of mods with tweaks to make them work together.
This is the most comprehensive and balanced mod package you can find.
Collections of mods with tweaks to make them work together.
Collections of mods with tweaks to make them work together.
Increases advanced solar panel output for Krastorio 2.
Small changes concerning balance, gameplay, or graphics.
Collections of mods with tweaks to make them work together.
Adds higher tier of solar panel and accumulator(x6 power). To craft new solar pannel you will need to utilize at least one nuclear power plant. Optionally works on top of the Advanced solar mod.
Mods introducing new content into the game.
Add more challenging nuclear reactors with a breeder reactor and a cooling tower. The reactors have to be controlled via integrated circuit interface signals. The reactors have a dynamic heat output depending on their temperature. They need proper cooling, otherwise a nuclear meltdown will occur.
Mods introducing new content into the game.
Janky-style implementation of Space-Age Fusion Power. WORK IN PROGRESS! ONLY HAS BUILDINGS! NOT FUNCTIONAL YET!
Mods introducing new content into the game.
A mod-pack which aims to make the world more interesting, and surviving... less than trivial. Gather your wits and explore a new take on Factorio progression. Keep your friends close, and your flashlights closer. It's about to get DARK.
Collections of mods with tweaks to make them work together.
Small changes concerning balance, gameplay, or graphics.
Collections of mods with tweaks to make them work together.
Craft liquid rocket fuel directly, bypassing vanilla rocket fuel stage. Since 'SE Liquid Rocket Fuel' hasn't been updated in 13 months and the SE rocket fuel recipes have changed in that time, I made this to update the recipes.
Small changes concerning balance, gameplay, or graphics.