Recently updated mods

Category: Content Overhaul Tweaks Utilities Scenarios Mod packs Localizations Internal
Tag: Transportation Logistics Trains Combat Armor Enemies Environment Mining Fluids Logistic network Circuit network Manufacturing Power Storage Blueprints Cheats

Networked Radar

by folk

Provides a control unit you can place next to radars that outputs the number of enemy and friendly units found in the radars permanent coverage area.

Content
5 years ago
0.14 - 0.16
4
Combat

Logistic Wagon

by folk

Adds a new kind of train cargo wagon that connects to the logistic system in weird and mysterious ways.

Content
5 years ago
0.14 - 0.16
13
Logistics

Double Electronic Circuits


Changes the recipe of Electronic Circuits to produce 2 each time

Content
5 years ago
0.14 - 0.16
7
Manufacturing

FirearmsPlus


Adds many new weapons, now in similar quality to base game assets. *UPDATED FOR 0.16*

Content
5 years ago
0.14 - 0.16
8
Combat

Artificial Oil Production

by Lemlin

Mod that adds a way of creating oil

Content
5 years ago
0.14 - 0.16
11
Fluids

Goldsword44's JunkRails


Adds weak tier 0 trains with much lower tech requirements, but more limits. Graphics by kaueNP and d3x0r!

Content
5 years ago
0.13 - 0.16
6
Trains

Expanded Robot Technology


Adds in more technologies for worker and construction robots including robot speed, robot carrying capacity, character trash slots and character logistics slots.

Content
5 years ago
0.13 - 0.16
51
Logistic network

Cargo Rocket (deliver payloads fast and far)


Use your rockets as a cargo to quickly send a payload to a distant outpost.

Content
5 years ago
0.13 - 0.16
6
Logistics

Item Giver Gui


A mod that adds a Gui that allows input of item names and amount to give/remove with auto complete when clicking on a suggested item

Content
5 years ago
0.14 - 0.16
96
Cheats

Teleportation

by Apriori

[OUTDATED] Look for Teleportation_Redux by Silari. Devices for the teleportation. Techs for mid- and late-game. You can teleport either to the special beacons or as far as you see (also usable in zoom-ro-world mapview). You can also use Telelogistics part after both enabling it through the in-game mod settings menu and researching the technology. Just place a Teleprovider, press R on it and select a destination Beacon. Need feedback about telelogistics energy cost.

Content
5 years ago
0.14 - 0.16
75
Transportation

PetrochemPlus

by kinnom

More chemicals to make angel's petrochem even more of a hell.

Content
5 years ago
0.14 - 0.16
11
Fluids

Compressed Capsules


New capsules that create more combat robots.

Content
5 years ago
0.14 - 0.16
5
Combat

Pre-Fusion


Increases Solar Panel Output.

Content
5 years ago
0.13 - 0.16
5
Armor

Expanded Tools

by ydob0n

Adds higher tier tools.

Content
5 years ago
0.13 - 0.16
7
Mining

Deltic Honk


A blatant hack of Gotlag's original Honk mod which changes the sounds to Deltic horns. Trains honk when stopping. And starting. And on command.

Content
5 years ago
0.14 - 0.15
7
Trains

Nuclear Robots

by Malryn

Nuclear powered robots that don't need to recharge. Fork of Fusion Robots by Mindmix

Content
5 years ago
0.14 - 0.16
15
Logistics

Skandragon's Radio Telemetry


Adds radio equipment that can transmit circuit network signals over long distances. All signal types are supported.

Content
5 years ago
0.14 - 0.16
8
Logistic network

Old Blueprint String

by DaveMcW

Load blueprint strings created in Factorio 0.14 and earlier

Content
5 years ago
0.13 - 0.16
111
Blueprints

The Drilling Pumpjack

by Nerze

A pumpjack which extract oil from the depths of the planet, made from the BinbinHfr mod : https://mods.factorio.com/mods/binbinhfr/WaterWell

Content
5 years ago
0.13 - 0.15
24
Fluids

add-VoidChestInstant_Fixed


Makes a chest for destroying unwanted items... instantly!

Content
5 years ago
0.14
8
Cheats