Mods introducing new content into the game.
Large total conversion mods.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Scenarios, maps, and puzzles.
Collections of mods with tweaks to make them work together.
Translations for other mods.
Lua libraries for use by other mods and submods that are parts of a larger mod.
Transportation of the player, be it vehicles or teleporters.
Augmented or new ways of transporting materials - belts, inserters, pipes!
Trains are great, but what if they could do even more?
New ways to deal with enemies, be it attack or defense.
Armors or armor equipment.
Changes to enemies or entirely new enemies to deal with.
Map generation and terrain modification.
New Ores and resources as well as machines.
Things related to oil and other fluids.
Related to roboports and logistic robots.
Entities which interact with the circuit network.
Furnaces, assembling machines, production chains.
Changes to power production and distribution.
More than just chests.
Change blueprint behavior.
Play it your way.
Mods introducing new content into the game.
Mods introducing new content into the game.
Mods introducing new content into the game.
Evenly balances input & output lanes on a belt. Like a splitter, but for the lanes on a single belt, underground-belt or splitter.
Mods introducing new content into the game.
With this mod you can open or toggle constant combinators from any distance. Defaults: O - to open, T - to toggle. Use Settings-Controls-mods to change it.
Mods introducing new content into the game.
Mods introducing new content into the game.
The original personal train transport mod, summon your personal train and travel the world !
Mods introducing new content into the game.
Mods introducing new content into the game.
Adds more sulfur recipes to make game challenging, and at the same time easy.
Mods introducing new content into the game.
Mods introducing new content into the game.
Mods introducing new content into the game.
Adds upgradeable vehicle gun and rocket turrets, for a fun alternative to turret creep
Mods introducing new content into the game.
Mods introducing new content into the game.
Adds superheaters and oil-fired boilers for increased efficiency in power generation
Mods introducing new content into the game.
Allows you to set a desired hand crafting multiplier for your player.
Mods introducing new content into the game.
Adds tier zero inserters, belts and more that can be made from unrefined materials.
Mods introducing new content into the game.
μ‘μ²΄κ° ν¬ν¨λμ΄μλ λ μνΌλ₯Ό νμ€ν μ§μμ€λλ€. (You can create recipes that are not hand made by hand. - google translate)
Mods introducing new content into the game.
Mods introducing new content into the game.
This mod adds a upgraded electric mining drill. It's twice as fast and offers one extra module slot, but creates twice the amount pollution. Consumes more electric energy and is expensive to craft.
Mods introducing new content into the game.
Adds an assault rifle to military tech 3. It shoots faster then the submachine gun and has a damage boost of 20%. Range is 20 vs the submachine guns 18. It requires 10 gear, 5 copper plates, 15 steel plates.
Mods introducing new content into the game.