Mods introducing new content into the game.
Large total conversion mods.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Scenarios, maps, and puzzles.
Collections of mods with tweaks to make them work together.
Translations for other mods.
Lua libraries for use by other mods and submods that are parts of a larger mod.
Transportation of the player, be it vehicles or teleporters.
Augmented or new ways of transporting materials - belts, inserters, pipes!
Trains are great, but what if they could do even more?
New ways to deal with enemies, be it attack or defense.
Armors or armor equipment.
Changes to enemies or entirely new enemies to deal with.
Map generation and terrain modification.
New Ores and resources as well as machines.
Things related to oil and other fluids.
Related to roboports and logistic robots.
Entities which interact with the circuit network.
Furnaces, assembling machines, production chains.
Changes to power production and distribution.
More than just chests.
Change blueprint behavior.
Play it your way.
Pressurized Water can be created from steam 165 celsius and greater.
Small changes concerning balance, gameplay, or graphics.
Adds an infused version of every (even modded) science pack, which every infinite technology will require. Infused versions are made by combining the original with space science pack and some raw resources. This increases complexity and cost of endgame research. Inspired by More Science mod.
This is a challenge mod. Your walking speed is changed every 30 seconds, making it harder to place buildings
Small changes concerning balance, gameplay, or graphics.
Makes artillery more visible on the map by letting you customize the color of the range indicator.
Small changes concerning balance, gameplay, or graphics.
This mod is a resource pack, with all media files, it does nothing!.
Various tweaks combing mods by Xon, MrFactorio, Quezler and The-Noble. Plus a few more tweaks I made myself.
Smaller beacon with greater range, has 4 module slots, and allows productivity modules
Small changes concerning balance, gameplay, or graphics.
Large total conversion mods.
Beacon rebalance mod that emulates the balance of Space Exploration's beacons, including the overload mechanic. (Now with Krastorio 2 and Bob's/SeaBlock compatibility!)
Small changes concerning balance, gameplay, or graphics.
Radioactivity is just like love... KILLS SLOWLY AND GIVES CANCER! (Now packed with features)
Small changes concerning balance, gameplay, or graphics.
Clean water is not free. This mod adds three tiers of natural water processing recipes to Krastorio2. The processing requires water filters, which has similar mechanisms to air purifiers.
Mods introducing new content into the game.
Mods introducing new content into the game.
Customize the infinite research cost scaling formulas and how they interact with the technology price multiplier.
Small changes concerning balance, gameplay, or graphics.
Adds a dispatcher (building) to automate railway logistics based on offers and requests. The mod is optimized for multi-delivery deliveries, has an intuitive interface and is published under a free license.
Mods introducing new content into the game.
Mods introducing new content into the game.
A tools that helps to change the configuration of filters in chest / car / wagon / spidertron especially at runtime
Mods introducing new content into the game.
Factorio: Skylines. Adds citizens to the game. Attract various castes to your city in order to progress the game.
Large total conversion mods.
Increases the range of cannon shells to double the default (60)
Small changes concerning balance, gameplay, or graphics.
Railgun turrent from Krastorio 2. An extremely powerful turret specialized in taking out large groups of enemies at once.
Mods introducing new content into the game.
Unified equipment grids, smarter ore spawning, better integration of mods, and much more. Make rare ores actually rare. Make belt tiers beyond 2 meaningful. Put equipment from any (supported) mod into any (supported) armor or vehicle, or even just allow player equipment in vehicles. Remove barrel logistics entirely. Plus many more things I can't fit in this summary. And every gameplay-altering effect can be toggled in settings.