Mods introducing new content into the game.
Large total conversion mods.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Scenarios, maps, and puzzles.
Collections of mods with tweaks to make them work together.
Translations for other mods.
Lua libraries for use by other mods and submods that are parts of a larger mod.
Transportation of the player, be it vehicles or teleporters.
Augmented or new ways of transporting materials - belts, inserters, pipes!
Trains are great, but what if they could do even more?
New ways to deal with enemies, be it attack or defense.
Armors or armor equipment.
Changes to enemies or entirely new enemies to deal with.
Map generation and terrain modification.
New Ores and resources as well as machines.
Things related to oil and other fluids.
Related to roboports and logistic robots.
Entities which interact with the circuit network.
Furnaces, assembling machines, production chains.
Changes to power production and distribution.
More than just chests.
Change blueprint behavior.
Play it your way.
Trains assigned to the same group will have the same schedule. Includes support for Train Control Signals.
Mods introducing new content into the game.
Adds settings for Locomotive and Fluid/Cargo Wagon values.
Mods introducing new content into the game.
Adds posibility to only allow trains that loaded or unloaded by ALL inserters or pumps along station.
Creates a feature-rich train logistics network through cybernetic combinators. With just this mod you can coordinate the economic inputs and outputs of your entire megabase.
Mods introducing new content into the game.
A tiny mod allowing rails (with rail signals) to be placed over water tiles. (Locale: English, Deutsch, 正體中文, 简体中文, Português Brasileiro)
Small changes concerning balance, gameplay, or graphics.
Some QoL mid-game items, QoL research (robotspeed,trashslots,trainbrakes) also changes landfill stacksize to 400
Small changes concerning balance, gameplay, or graphics.
Automatically reroute trains to a refueling station when low on fuel
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods introducing new content into the game.
Mashup of many QoL and a few other mods with opinionated defaults I think significantly improves the game experience!
Collections of mods with tweaks to make them work together.
Train management for personal transportation with some new concepts.
Mods introducing new content into the game.
Increase locomotive and wagon max speed, add infinite braking research
Small changes concerning balance, gameplay, or graphics.
Немного баланса и верной прогресии SE+K2+BZ вместе с модами улучшающими жизнь A little balance and a true progression of SE+K2+BZ along with life-enhancing mods
Collections of mods with tweaks to make them work together.
This modpack is created to extend/modify existing modpacks specially for exploration (Krastorio2 / Space Exploration) purposes. It tries to add all stuff that works perfectly together to create complex exploration maps together with many known mods and biter stuff. If you search something more Bob/Angels stuff have a look to https://mods.factorio.com/mod/multiplayer_extreme_modpack or https://mods.factorio.com/mod/singleplayer_extreme_modpack
Collections of mods with tweaks to make them work together.
This modpack is created to extend/modify existing modpacks specially for multiplayer purposes. It tries to add all stuff that works perfectly together to create complex multiplayer maps together with many known mods and biter stuff. If you search something for singleplayer have a look to https://mods.factorio.com/mod/singleplayer_extreme_modpack
Collections of mods with tweaks to make them work together.
This modpack is created to extend/modify existing modpacks specially for singleplayer purposes. It tries to add all stuff that works perfectly together to create complex singleplayer maps together with many known mods and biter stuff. If you search something more UPS friendly for multiplayer have a look to https://mods.factorio.com/mod/multiplayer_extreme_modpack
Collections of mods with tweaks to make them work together.
Mods introducing new content into the game.
This mod tweaks the cybersyn combinator recipe for IR3
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Adds a railway motor car as an equipment to ride the railway without placing a locomotive manually.
Mods introducing new content into the game.