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Provides real-time feedback on construction bots heading to build ghosts and adds a late-game tool to boost them.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Automatic ghost construction and deconstruction assistant. Builds ghosts and deconstructs marked entities within your reach - just like you would! Toggle with Shift + C.
Mods introducing new content into the game.
A combinator that filters signals between red and green wires, outputting either the intersection or symmetric difference (exclusive signals of each wire). Item counts pass through by color and not affected.
Mods introducing new content into the game.
Adds turrets, big power poles & substations to the upgrade planner.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Adds slow but powerful bots, new robot infrastructure buildings including chests, roboports, and zone expanders.
Mods introducing new content into the game.
Circuit-controlled combinators that dynamically inject and remove named logistics groups based on circuit conditions
Mods introducing new content into the game.
Adds robots that use fusion generators to allow them to fly indefinitely, now with a reasonably late game position thanks to space age.
Mods introducing new content into the game.
A mod that adds upgradable research for two new roboports! Every 'tier' or upgrade adds the same value, Vanilla is 100%, level 2 would be 200%, and level 3 300%, level 4 is 400%. The mod is balanced around your module research, and works for SA
Mods introducing new content into the game.
Mods introducing new content into the game.
Create a copy of the construction and logistics robots that do not consume electricity, but it is necessary to charge the robots to start. [[I accept suggestions]]
Mods introducing new content into the game.
Create a copy of the construction and logistics robots that are immune to each type of damage and another that is immune to everything. [[I accept suggestions]]
Mods introducing new content into the game.
A mod pack to make space age longer and harder by multiplying things by 10.
Collections of mods with tweaks to make them work together.
Adds a planner that can make distribution request. For a given recipe, each ingredient can be requested in a different request box. This can be useful if you are using a mod with many ingredients required by the recipe. The Distribution Request Planner can be found in Shortcuts.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Control the means of production with new logistic and storage structures. Works either as a standalone mod or alongside the rest of the pY modpack.
Mods introducing new content into the game.
Das offizielle Mod-Paket von Lauju mit 5Dim, AAI, UltraCargo Drones und Starcraft-Einheiten. Alles auf Deutsch!
Collections of mods with tweaks to make them work together.
Русификация модов, для моей сборки. Можно использовать отдельно от моей сборки. Перевод на основе Авто переводчика, с некоторой ручной обработкой.
Translations for other mods.
Collections of mods with tweaks to make them work together.
Overhaul for IR3. (Work-in-progress) Includes compatibility fixes for other mods such as Atomic Overhaul, Space Extension (Feoras Fork), etc. All credit goes to: Deadlock989. Reminder: Go to Main Menu > Settings > Mod Settings and press "Reset to default", after installing this mod.
Large total conversion mods.
Adds Nuclear, Solar and Lightning bots with unique mechanics for Space Age planets.
Mods introducing new content into the game.
Extreme improvements for robots: 10x speed, 50x cargo capacity and buffed batteries.
Small changes concerning balance, gameplay, or graphics.