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The mod portal will match your query against the mod title, internal name, summary, and username of the mod owner.
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Small changes concerning balance, gameplay, or graphics.
For private server Storage tank volume to 50K to match 2.0 change to train fluid wagon. Stack size of landfill and wood are now 1k. If Waterfill installed, then stack size of that is 1K If SpaceAge, then stack sizes of various landfill type items is 1k.
Small changes concerning balance, gameplay, or graphics.
Makes all non stationary combat robots have infinite lifetime
Small changes concerning balance, gameplay, or graphics.
Adds a custom Electric Mining Drill for which mining speed, area size and module slots can be configured. Energy use, pollution rate - and optionally recipe ingredient cost - scale with mining speed to somewhat preserve game balance. Has support for custom ore categories.
Mods introducing new content into the game.
Allows productivity and quality modules in beacons, productivity in all recipes, and in the recycler.
Small changes concerning balance, gameplay, or graphics.
Ore patches will always stay full. Works for vanilla and modded gameplay, allowing for infinite ores in them as well.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
通过向传送带发送信号,传送带表面将产生与信号传送器相同的物品。! 在传送带的出口放置常量运算器,能让传送带表面的物品消失! By sending a signal to the conveyor, the conveyor surface will produce the same item as the signal transmitter! Place a constant-combinator at the exit of the belt to let the surface item of the conveyor disappear!
Mods introducing new content into the game.
Adds starting armour and robots. Armour is limited and solar powered to avoid being overpowered
Mods introducing new content into the game.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Collections of mods with tweaks to make them work together.
Store and use any script in Lua/Candran/Teal/MoonScript or create custom commands/events. Admins can share access to an executable code to players and to rcon. It's more practical than "Lua Compiler" mod. This mod is designed to be safe, simple and fast. Anyone can translate the mod on Crowdin. https://crowdin.com/project/factorio-mods-localization
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
This mod allows personal robots to instantly charge for free when your power armor runs out of battery, as if you had mined them from the air. This could be considered cheating as the energy is free, but mining robots before they charge does the same thing. If you dislike the idea of free energy, there is an option to disable free charging but make charging speed instant.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Makes research that uses an exponential function instead scale linearly. Uses regex, so should work with most mods.
Small changes concerning balance, gameplay, or graphics.
A light bot start with basic modular armour, a pair of roboports, a few bots, and equipment to power them. (Compatible with Factorio 2.0)
Small changes concerning balance, gameplay, or graphics.
This mod is made for the GNAA server and should not be considered general purpose. It allows you to Run faster, Mine faster, Reach further. Press alt to activate. ***Please note there is no way to deactivate***
Small changes concerning balance, gameplay, or graphics.