Search the Mod Portal by entering a search term.
To search for specific phrases, surround them with double quotes (").
The mod portal will match your query against the mod title, internal name, summary, and username of the mod owner.
To further refine your search, use the sidebar on the left. Enable the checkboxes to limit the search results to selected categories and tags or use the ban button to exclude them.
You can reset your filters by clicking the active tab on the top.
There's a lot of caching on this page. It can take several hours for new mods and updates to show up in search results.
Change t2 advanced pipe intermediaries to use lead instead of iron; changes t3 intermediaries to use cobalt steel instead of steel. Also has a mod setting to double number of underground pipe segments produced per recipe.
Small changes concerning balance, gameplay, or graphics.
(Fork of Mega Bot Start) Start with power armor, personal roboports, construction robots, portable fusion reactors, batteries, and more. Krastorio 2 gives fuel. Bob's Warfare gives better armor, logistics gives fusion powered robots, personal equipment upgrades the module.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Contains dependencies on almost all Angel and Bob mods. This mod does nothing by itself.
Collections of mods with tweaks to make them work together.
Higher tier boilers for power generation are more efficient (supports Bob's Power, KS Power and AAI Industry). The main focus of this mod is Seablock, but should also work with regular Bob's & Angel's (+ AAI Industry). Fuel values of chemical fuels (like coal or solid fuel) are doubled (except nuclear and rocket fuel). CAUTION: Space Exploration/Pyanodons/IR2 or other big overhauls are likely to...
Small changes concerning balance, gameplay, or graphics.
Fork from Mobius1 to make it work correctly with bob's Power without unnecessary reliance on bob's electronics. Also improved some graphics. Adds an Electric Boiler building, compatible with bob's mods. Blue glow based on ElAdamo's Gas Boiler.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
This mod adds the starting Time of your Research and an Output of the Time you needed for your Research.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
KRMs are modpacks for my private server, with potential tweaks and bug fixes. Yet another Bob & Angel modpack.
Collections of mods with tweaks to make them work together.
Mods introducing new content into the game.
Pollution balance for Bob's & Angel mods. Makes the game vs. biters harder in mid/late game. Early game is almost unaffected.
Small changes concerning balance, gameplay, or graphics.
Change how fast the Spidertron's body bounces up and down, or disable it entirely. Requires Factorio 1.1.69 or later.
Small changes concerning balance, gameplay, or graphics.
Adds the ability to build a thermal solar complex an early game solution for clean energy; automatically adjusts the heat exchangers temperature to produce steam in the same temperatures as with Bob's Power. Forked from CW-thermal-solar-power v0.2.16 by CyberWizard2261 and merged in CWTSP_balance v1.0.1 by Caxx (Public Domain).
Mods introducing new content into the game.
The core of this modpack is Angel's, Bob's and Clown's mods.
Collections of mods with tweaks to make them work together.
Makes many stack sizes massively increased. Supports Bobs mods items.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Makes many stack sizes massively increased. Supports Bobs mods items.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Mods introducing new content into the game.
An experimental modpack combining angel's and bob's mods with danger ores.
Collections of mods with tweaks to make them work together.
Adds new nuclear recipes similar to the old Kovarex but with the stuff from angels industries mod. Adds Plutonium enrichment and Water chemistry 3
Mods introducing new content into the game.
(Space Exploration and Krastorio edition) This mod changes the way you build electronics, making the process more realistic. First you have to assemble electronic components, then combine them into circuit boards. Although it can work by itself, it is designed to function best with krastorio and space exploration.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Original author: DellAquila. A mine that has a storage space to don't stop mining when you don't have space in the belt. Now with support for Bob Mining Drill
Mods introducing new content into the game.
This mod changes recipes and tech dependencies for logistics from UltimateBelts mod in order to be compatible and balanced when playing on Bobs&Angels. Technology icons were also added.
Small changes concerning balance, gameplay, or graphics.