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Unlock advanced mining, processing, and refining for the various ore types. Each resource has a completely unique chain with dozens of byproducts. The more effort used, the more you can extract.
Large total conversion mods.
Mods introducing new content into the game.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Small changes concerning balance, gameplay, or graphics.
Adds fish related content, also there's coolbiters now apparently, adds fishy science and evil science.
Mods introducing new content into the game.
Rescales mining productivity to Space Age progression and puts infinite levels at Promethium Science.
Small changes concerning balance, gameplay, or graphics.
Explore underground caverns, but beware what other creatures lurk in the dark. Bring some lights... and some guns
Mods introducing new content into the game.
Simply has every currently available non-train vehicle mod on the mod portal as a forced requirement. Glorified shortcut to quickly enable all of these vehicle mods (mainly used for compatibility testing). Excludes King Jo's vehicles for brevity (making another mod for those)
Collections of mods with tweaks to make them work together.
Explore underground caverns, but beware what other creatures lurk in the dark. Bring some lights... and some guns
Mods introducing new content into the game.
Explore underground caverns, but beware what other creatures lurk in the dark. Bring some lights... and some guns
Mods introducing new content into the game.
Unlocks all quality levels alongside the first quality module instead of later techs.
Small changes concerning balance, gameplay, or graphics.
A new technology allows handcrafting character clones out of nutrients and bioflux. Alternatively, the player can start the game with several clones. The configurable keybinding CTRL+TAB switches players between each of their characters.
Mods introducing new content into the game.
Collections of mods with tweaks to make them work together.
Completely removes generation and spawning of Snappers, so you can have just the graphics. This is intended to be used with Rampant and is pointless on its own.
Small changes concerning balance, gameplay, or graphics.
Adds crushing productivity research to Crushing Industry and reduces the initial bonus.
Mods introducing new content into the game.
Mods introducing new content into the game.
1、人物属性修改 2、六个好看的插件 3、三种好看的地板,可以作为地基使用 4、一套加强机器人物流 5、一种燃料、一种子弹、一种火箭弹、一种磁轨炮弹、一个采矿机 6、无限机械臂运力加成科技、箱子可筛选、火车可以装模块插件 7、任何配方都可以用产能、解除产能上限 8、开启装卸机、关联箱、单带分流器(暂未开启) 注:如果你有好的主意,可以在评论里说明,也可以加QQ群:856448509!
Mods introducing new content into the game.
Trigger rewards are granted immediately for triggers with no dependencies, or granted to the "real" technology that should unlock them, like chemical plants being unlocked by oil processing.
Mods introducing new content into the game.
This is a forked version of the original mod (https://mods.factorio.com/mod/ore-unlimited) by No0Vad: https://mods.factorio.com/user/No0Vad updated to fix ores from the "bobsplates" mod not being changed to unlimited correctly. Adds the Ore Unlimited item which allows you to change the ore fields to unlimited, or back to normal with a random amount between 3500 and 10000 by holding SHIFT instead. IMPORTANT! Be sure to restore the ore fields to normal first if you want to remove this mod!
Mods introducing new content into the game.
Tenebris doesn't lock promethium and science productivity research behind its new science packs.
Small changes concerning balance, gameplay, or graphics.