Search the Mod Portal by entering a search term.
To search for specific phrases, surround them with double quotes (").
The mod portal will match your query against the mod title, internal name, summary, and username of the mod owner.
To further refine your search, use the sidebar on the left. Enable the checkboxes to limit the search results to selected categories and tags or use the ban button to exclude them.
You can reset your filters by clicking the active tab on the top.
There's a lot of caching on this page. It can take several hours for new mods and updates to show up in search results.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Collections of mods with tweaks to make them work together.
This mod adds UPS friendly Space Exploration themed, MAGLEV propulsed, trains. They are best used together with the Krastorio 2 and Space Exploration mod. Yet, they also function as standalone pack, using only the vanilla base game. This is however now also fully compatible with Space Age and Elevated Rails.
Mods introducing new content into the game.
Adds Balancer Parts, that can be put together, to balance all adjusting lanes. Updated for better performance and Factorio 2.0, fixing some bugs from previous versions.
Mods introducing new content into the game.
Draws the channel text over them, does not add any buildings.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Creates furnace recipes for every item (that doesn't already have a furnace recipe) that outputs 1 landfill.
Small changes concerning balance, gameplay, or graphics.
A variety of power producing items plus some related things to change up just placing more solar panels and/or nuclear rectors, including wind turbines, fusion power, and control over power priority for early-game all the way to late-game.
Collections of mods with tweaks to make them work together.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Mods introducing new content into the game.
Adds the ability to harvest fluid from plants using a new agricultural tower, the fluids are stored into a tank inside the tower
Mods introducing new content into the game.
A new missile silo for tactical strikes against the biters. The missile payload bay can be filled with ammo and capsules of your choice, so you can decide if you want a single nuclear warhead, a cluster napalm shell or something completely different.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
"Get that thing out of my face." - Creatively dismantles icons of weaponry for the UI only. Use it or don't, some of us need it.
Small changes concerning balance, gameplay, or graphics.
Give promethium asteroid chunks another purpose. Turn them into a catalyst for refining an item's quality at no loss.
Mods introducing new content into the game.
Mods introducing new content into the game.
Downscales non-UI graphics to 1/8th size. This mod was made by hand in a flickering terminal using ffmpeg and bash, mostly.
Large total conversion mods.
Adds a combinator reading ghost requests from the logistic network it's placed in.
Mods introducing new content into the game.
Mods introducing new content into the game.
Collections of mods with tweaks to make them work together.
Alternative fork of raiguard's Mouse-Over Construction. Instantly deconstructs all entities without progress bar.
Small changes concerning balance, gameplay, or graphics.