Search the Mod Portal by entering a search term.
To search for specific phrases, surround them with double quotes (").
The mod portal will match your query against the mod title, internal name, summary, and username of the mod owner.
To further refine your search, use the sidebar on the left. Enable the checkboxes to limit the search results to selected categories and tags or use the ban button to exclude them.
You can reset your filters by clicking the active tab on the top.
There's a lot of caching on this page. It can take several hours for new mods and updates to show up in search results.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Mods introducing new content into the game.
(BETA) Reworks combat to include more meaningful choices and options.
Small changes concerning balance, gameplay, or graphics.
Add some items at game start - skip first hour. Based on Aidan647 'Skip first hour' mod Easy to configure
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Simple mod to add a high-speed and extra-threatening bullet train to Factorio, for ElricM
Mods introducing new content into the game.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Large total conversion mods.
Adds easier belt laying, making turns easier. Quick update to 0.16 by Frozz. If any of the authors shows up will delete.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Allows assembling machine 1's to craft recipes with 3 ingredients, so that green science packs can be automated with red science technology.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods introducing new content into the game.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
This mod just adds two new transport belts. These are slower than the normal yellow belt and cost less to craft.
Mods introducing new content into the game.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Small changes concerning balance, gameplay, or graphics.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Adds slow inserters. For the times you really want to embrace tranquility. Or just rage at how fast they are. They are pink, don't ask me why.
Mods introducing new content into the game.
Adds slow transport belt. For the times you really want to embrace tranquility. Or just rage at the belt delay. It is pink, don't ask me why.
Mods introducing new content into the game.