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Icons update for Bob's mods, no revamp, nor graphic game objects changes. Meant to be used with Bob's, ShinyBob_Menus and ShinyBob_Graphics
Small changes concerning balance, gameplay, or graphics.
Graphics update for Bob's mods, no revamp, nor icons. Meant to be used with Bob's, ShinyBob_Icons, ShinyBob_Menus and ShinyBob_Techs. No HD option right now.
Small changes concerning balance, gameplay, or graphics.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Small changes concerning balance, gameplay, or graphics.
Restores borders to alert icons, turning them back into glance-recognizable warning signs.
Small changes concerning balance, gameplay, or graphics.
This mod fix compatibility issues between Angels Mods and Bobs Mods This Mod is Obsolete from Bob's Logistics 0.16.14, as the issue got fixed
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods introducing new content into the game.
Mods introducing new content into the game.
Mods introducing new content into the game.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Adds research for up to 4 toolbelts. All Credits to Thaui. (It´s his old version that´s working) https://mods.factorio.com/user/Thaui
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Add a board computer to your cars and write a Lua program to give them an AI
Mods introducing new content into the game.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Subteran adds an underground power distribution system (substations with extreme range, but without cable connection), power may be generated locally or drawn/extracted via connectors(extreme fast but very low capacity accumulators), so power can only "jump" once between overground and underground..
Mods introducing new content into the game.
Adds portable fission generators, radioisotope thermoelectric generators, and factory-level fusion power.
Mods introducing new content into the game.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Large total conversion mods.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.