Recently updated mods

Category: Content Overhaul Tweaks Utilities Scenarios Mod packs Localizations Internal
Tag: Transportation Logistics Trains Combat Armor Enemies Environment Mining Fluids Logistic network Circuit network Manufacturing Power Storage Blueprints Cheats

Coop Secure Spawn Areas [WIP]

by Ismoh

Good news to announce! Coop-Secure-Spawn-Areas is now pretty stable on multiplayer sessions! It's still work-in-progress, but you are now able to create forces, join them and set the diplomancy of those forces. You are also able to clone the spawn starting area, but it's ugly atm. This mod creates teams and also modifies the map to have separated secure starting spawn areas. Think of each Base for each Team. Enjoy and have fun!

Content
2 years ago
1.1
285
Combat

Free Robodocking


Lets robots dock regardless of power level, but still recharge if staying out.

Content
2 years ago
1.1
349
Logistics

Very Fast Trains


Make trains into super-fast player killers that travel at very high speed but only carry 50% of their normal capacity. Original author Hermitude and then updated by DirtyBitch but now i must carry on the legacy.

Content
2 years ago
1.1
637
Transportation

Limited boilers


This mod limits the ammount of boilers and solar panels you can place

Content
2 years ago
1.1
40
Power

Time Speed


This mod allows the player to control time and make some stuff really quickly

Content
2 years ago
1.1
11.3K
Cheats

Permanence for 1.1


Never remove anything. What could go wrong.

Content
2 years ago
1.1
31
Logistics

Advanced Modules


Adds advanced and combied Versions of Modules and 9 new Beacons. Reduces the Price of all Modules, makes Efficency Modules cheaper than other Modules. Adds Pollution Reduction to Efficency Modules. Added Modules: Pure Speed and Pure Productivity ranging from MK1-MK6. Added Beacons: Efficiency Beacon, Speed Beacon and Productivity Beacon ranging from MK1-MK3. After the Game has finished you can create God Modules

Content
2 years ago
0.17 - 1.1
6.06K
Manufacturing
Content
2 years ago
0.17 - 1.1
143
Logistics

Ultimate Belts Smart Fix

by hsp9513

This mod make it possible for ultimate belts to be automatically replaced by ultimate underground belts.

Content
2 years ago
1.1
5.18K
Logistics

Nuclear Locomotive Rebalanced

by Ziro2k

Adds a Powerful locomotive to travel long distances quickly and efficiently, powered by uranium cells, Speeds up to 400Km/h. Rebalanced to be lower tech cost but also less powerful. Original version by malekgtx.

Content
2 years ago
1.1
344
Trains

Craftable Character

by laftur

Create extra bodies and leave them lying about! Also install Persistent Character to switch between bodies, or don't. I don't know your life.

Content
2 years ago
1.1
490

Flaming armor!


This mod makes light armour leave behind damaging fire as you walk around.

Content
2 years ago
1.1
93
Combat

Biter Bullets


Free custom ammo for shooting small biters

Content
2 years ago
0.17 - 1.1
281
Combat

Specialized Armors Krastorio 2 Patch


This makes Krastorio 2 modules work in SpecialisedArmour armours. I could not have made this possible without the help I got from the Factorio discord!

Content
2 years ago
1.1
559
Armor

Omega Drill MK2

by TTpocT

Adds an improved version of the Omega Drill

Content
2 years ago
1.1
15.0K
Mining

K1 Advanced robotics


Roboport from Krastorio Legacy with big area of construction and logistic radius.

Content
2 years ago
1.1
2.30K
Logistics

Alternative Steam


Adds new steam generation options.

Content
2 years ago
0.15 - 1.1
1.10K
Power

Steam Cracking


All advanced oil processing/cracking recipes now require steam.

Content
2 years ago
0.15 - 1.1
613
Fluids

Tarawind Beacons RELOAD 3x3


A re-reupload of Kane.Nexus' outdated Tarawind Beacons mod, which added 7 tiers of powerful beacons that can accept productivity modules and the new-and-improved 0.18 and 1.0 beacon graphics.

Content
2 years ago
0.18 - 1.1
715
Manufacturing

Real Shuttle Trains

by Ziro2k

Adds shuttle trains- tiny locomotives that move very quickly but cannot be attached to cargo or fluid wagons. As such, they are intended to be used for personal transit rather than the transportation of resources. Both burner and electric versions are available, each with their own set of benefits.

Content
2 years ago
1.1
2.42K
Trains