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This mod adds a switch button with capacity for a single logical signal, it also can work in reverse mode, that means, when player do left-mouse click, it switch his state ON/OFF, and when a configured keybind is presed, it open his gui inventory.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods introducing new content into the game.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Mods introducing new content into the game.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Makes the supply area for small and medium electric poles match their wire reach, so that you can get full coverage from drag-building power poles. Slightly reduces connection range to force connection ranges to odd numbers of tiles, then raises power coverage range to match. Compatible with Bob's Power. Patched for compatibility with Factorissimo 2
Mods introducing new content into the game.
Finally updated from 0.12 to 0.16! A combinator to run lua commands ingame.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
You can modify the underground belt and pipe's distance,changes the fluid storage tank and fluid wagon's capacity as you like in mod setting. 你可以在设置中自定义储液罐、液罐车厢的容量倍数,在原有的长度基础上增加地下传送带和地下管道的长度,只要不超出游戏上限,原则上支持所有MOD,希望你们喜欢。
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Added a requested feature: Technology unlocks can be disabled through the mod settings now!
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Assembly machines needs a bot for each craft. The bots can't be crafted themselves, but they do occasionally replicate. However, they can't be destroyed, or even stored - at least not safely. Maybe you'll find some ways to keep them busy.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
All items produce industrial waste, which must be re-utilized or re-incinerated in furnaces
Mods introducing new content into the game.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Mods introducing new content into the game.
Ever seen the movie "Pitch Black"? If you're having trouble surviving contact Vin_Diesel@PitchBlackSupport.com. Lastly, keep an eye on warning messages and your pollution output.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Increases recipe costs and rebalances recipes to make a longer, more challenging game. Encourages larger-scale factories and more thoughtful technology choices. NOTE: You must start the game with 'expensive recipes' for this mod to be enabled.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
With this mod, you can easily find any recipe that is missing from crafting (after updates, it can happen) and activate it. There is also a button that can scan and list for you all the recipes that are wrongly unavailable. That saved my game.
Mods introducing new content into the game.