Search the Mod Portal by entering a search term.
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Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
5 additional tiers of belts, splitters and undergrounds. Custom belt speed for all 8 tiers in items/second.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Adds a new way to make energy through nuclear fusion. A ported version of Romner_set's Realistic Fusion Power mod to Factorio 2.0
Mods introducing new content into the game.
Recipes are modified by some mods, including Ev Refining, Krastorio and AAI. This mod adds multiple new tiers of electric mining drills (and BIG mining drills) through the game progression fully customizable via startup settings. (You can change hps, speed, resource drain, emissions per minute and consumption.)
Mods introducing new content into the game.
Collections of mods with tweaks to make them work together.
Mod that remove ground heavy oil patches and add offshore heavy oil instead in order to add more reasons to use Cargo Ships on Arig
Small changes concerning balance, gameplay, or graphics.
Think Tanks break down science packs into raw ingredients with an inherent quality bonus.
Mods introducing new content into the game.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Research technology to increase player inventory, logistic, and trash slots and improve mining speed. Also new repair packs, axe, lights, and radars. All new of Hiladdar's items from other mods are consolodated in their own crafting tab. Includes an option to obliterate cliffs on the map at the start of a new game.
Mods introducing new content into the game.
Adds Mech Armor to the higher-tier Krastorio 2 power armor. Requires Space Age to be purchased.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Assets for all the Extended Vanilla mods. If you would like to use part of my assets or add a compatibility feel free to ask me on my discord server or in the discussion page. Doesn't add content on its own
Collections of mods with tweaks to make them work together.
Adds duplicate stone, steel and electric furnaces than can consume an entire tier of ore on a belt per second. Best used with loaders. Optionally converts furnaces to assembling machines for more compatibility with mods like Krastorio 2.
Mods introducing new content into the game.
Mods introducing new content into the game.
Mods introducing new content into the game.
Adds Gun Turret MK2âMK5 as static upgrades (+2 range & +2 shots/sec each tier). Adds a mod option to add +4 range to all variants. No runtime scripts. Roman numeral overlays.
Mods introducing new content into the game.
ð Generator Only Edition! Create items from nothing using energy. ð features: X-Generator machines, Hero Turrets support, Custom Initial Items, Stack Size 1 fixes. Full mod compatibility (Bobs, Angels, etc). Ctrl+X to open GUI.
Mods introducing new content into the game.
Simplifies early game on gleba by introducing slower biochamber which do not require nutrients to run
Small changes concerning balance, gameplay, or graphics.