Search the Mod Portal by entering a search term.
To search for specific phrases, surround them with double quotes (").
The mod portal will match your query against the mod title, internal name, summary, and username of the mod owner.
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You can reset your filters by clicking the active tab on the top.
There's a lot of caching on this page. It can take several hours for new mods and updates to show up in search results.
Another view on bots vs belts discussion. Certain logistic chests (Requester, Active Provider and Buffer) now cost... space science packs to craft. Exact amount required is defined in startup Mod Options, default = 100 (10 chests per rocket).
Small changes concerning balance, gameplay, or graphics.
Adds new accumulator buildable from the start of the game with very basic resource cost and low capacity
Mods introducing new content into the game.
All intermediates are (also) fluids, 60 fluids is one item. Work in progress. Not enough tested!
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
My view on bots vs belts discussion. Logistic bots now cost... space science packs to craft. Exact amount required is defined in startup Mod Options, default = 20 (50 bots per rocket). Also, to allow personal supply by robots you get a small amount of free bots for every logistic-related tech researched (default 10 per tech, can be changed in Options).
Small changes concerning balance, gameplay, or graphics.
As you move around and work on this new planet, your body begins to adjust to the new environment and you find your self able to move, mine, and craft quicker, as well as reach places you couldn't reach before.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Changes Artillery Cannon sounds to have more volume and distant sounds.
Mods introducing new content into the game.
YouMod Entity - Edit these entity files with a software like Notepad++ and create your own mod with modified items entity. See Mod Portal - YouMod Entity for tutorial.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Adds horns to cars and tanks. Honking can attract enemies in a tweakable radius.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Mods introducing new content into the game.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
A simple starter boost. Added Construction bots per request. The mod gives you the choice to start with Either some solar panels, or steam engine. Might be a good idea to have a mod that has bigger stacks also. More in Description.
Mods introducing new content into the game.
Mods introducing new content into the game.
Fixes angels geodes resulting in wrong amount of geodes. Obsolete with refining 0.9.11+
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Eating raw fish will kill you, but you can cook them for an additional healing bonus.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
You start with a little bit of wood. Useful for playing worlds without forests with greenhouse mods (especially Bob's Greenhouses).
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Changes the sound played on death (or any defeat) to the infamous Roblox 'Oof' sound.
Small changes concerning balance, gameplay, or graphics.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.