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Allows for customization of vehicle grid size (by vehicle type) for both vanilla and modded vehicles. Compatible with AAI Vehicles, Electric Trains, Fusion Trains, Flamethrower Wagon, Aircraft, Cargo Ships, 5dims, and any other vehicle mod.
Small changes concerning balance, gameplay, or graphics.
Creates a second locomotive recipe with the old textures from 0.12. Original idea taken from Aidan647's Old Train mod.
Mods introducing new content into the game.
Collections of mods with tweaks to make them work together.
An early game train system - slower but simpler to setup. Free path crafting.
Mods introducing new content into the game.
All-in-one admin GUI—Factorio 2.0+: cheat & editor modes; item spawning & blueprint upgrades; unlock recipes & technologies; infinite resources & multiplier; auto-instant & repeatable research lvl100; legendary blueprints; build & clear ghosts; pollution control & auto-clean; map reveal & fog reset; planet charting; train automation; robot insertion & speed boost; crafting & mining speed tweaks; energy recharge & platform distance; Lua console; multi-lang; single-player & multiplayer (admins).
Mods introducing new content into the game.
This mod provides additional language support for the Factorio Admin Command Center mod.
Translations for other mods.
Mods introducing new content into the game.
Mods introducing new content into the game.
Adds an electrically powered refrigerated cargo wagon that integrates Electric Trains with Cold Chain Logistics (Fridge).
Mods introducing new content into the game.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods introducing new content into the game.
Toggle transparency of elevated rails, rail ramps, and rail supports with a button. Configurable transparency levels (0-100%) for rails and supports. At 100% transparency, entities become non-selectable for easy click-through.
Small changes concerning balance, gameplay, or graphics.
The most unhinged ways to transport items and yourself around your factory. Fling items around with Thrower Inserters, launch your trains off ramps, and soar through your base on electric ziplines!
Mods introducing new content into the game.
Adds wood-tier belts, a lumber mill, wooden cargo wagons, and makes rails and other miscellaneous recipes cost wood.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Replaces bidirectional trains with ones twice as powerful, to simulate real locomotives driving backwards.
Small changes concerning balance, gameplay, or graphics.
Adds various rail-related upgrades or items such as rail productivity or braking force, various locomotives.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Makes Elevated Rails available earlier in the tech tree. Compatible with Bob's Mods. Macht Hochbahnen früher im Technologiebaum verfügbar. Kompatibel mit Bob's Mods.
Large total conversion mods.
Mods introducing new content into the game.
This enables dynamic naming of train stops, using the one or both circuit signals.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.