Mods introducing new content into the game.
Large total conversion mods.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Scenarios, maps, and puzzles.
Collections of mods with tweaks to make them work together.
Translations for other mods.
Lua libraries for use by other mods and submods that are parts of a larger mod.
Transportation of the player, be it vehicles or teleporters.
Augmented or new ways of transporting materials - belts, inserters, pipes!
Trains are great, but what if they could do even more?
New ways to deal with enemies, be it attack or defense.
Armors or armor equipment.
Changes to enemies or entirely new enemies to deal with.
Map generation and terrain modification.
New Ores and resources as well as machines.
Things related to oil and other fluids.
Related to roboports and logistic robots.
Entities which interact with the circuit network.
Furnaces, assembling machines, production chains.
Changes to power production and distribution.
More than just chests.
Change blueprint behavior.
Play it your way.
Mods introducing new content into the game.
Mods introducing new content into the game.
Changes the crafting speed of the Assembling Machine 2 and 3 Assembling Machine 2 0.75 to 1 Assembling Machine 3 1.25 to 1.5
Mods introducing new content into the game.
Adds a specialization mechanic. Make ALOT of iron plates and you can improve your crafting efficiency. Intended for large multiplayer servers with trading activity.
Mods introducing new content into the game.
This mod adds optional content to the treefarm like coke production, fertilizer production and biomass. Published under the CC BY-NC-ND 4.0 License. (i take no credit for this mod)
Mods introducing new content into the game.
Dump your obsolete early-game items into a smelter to get your precious resources back.
Mods introducing new content into the game.
This adds another Electric Furnace that has significantly faster smelting speed
Mods introducing new content into the game.
Mods introducing new content into the game.
Adds 2 tiers Mining Drills, Solar Panel, and Accumulators that are costly but powerful and also lets you upgrade beginning machines to the late game machines.
Mods introducing new content into the game.
Advanced Iron Smelting (includes steel and copper smelting) Even more advanced Iron Smelting with the mod dependencies (quartz for copper, lime for iron + steel, possibility to cast high steel)
Mods introducing new content into the game.
Mods introducing new content into the game.
Steel plates are obtained through something similar to Kovarex Uranium Enrichment.
Mods introducing new content into the game.
Mods introducing new content into the game.
Mods introducing new content into the game.
Specialized assembling machines which are bigger, only produce a single item, but do it WAY faster (at the cost of power and pollution).
Mods introducing new content into the game.
Adds extra mod replication support for Dark Matter Replicators.
Mods introducing new content into the game.
Mods introducing new content into the game.
This mod adds replicators, machines which can produce items using nothing but electricity. Lower tiers of replicators are the most energy efficient and can essentially transform depleted, empty land into a resource. Higher tier replicators can simplify production lines or otherwise act as a convenience. Tier 1 replicators can replace depleted mining drills, allowing your expansion to be for growth rather than necessity.
Mods introducing new content into the game.
Produce science packs and rocket parts using biological and renewable materials
Mods introducing new content into the game.
Mods introducing new content into the game.