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Embodied agent mod providing actions, entity interface, and agent lifecycle for Factorio
Mods introducing new content into the game.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
An overhaul to Factorio's ore processing while maintaining its style and simplicity. Works with quality ores. Now compatible and balanced around Space Age, AAI and Krastorio 2. (Inspired from Minecraft's Mekanism mod.)
Mods introducing new content into the game.
Translations for other mods.
An Zeus solar panel and an Zeus energy storage device have been added. These two energy buildings are entirely powered by Snouz. I combined them and made some modifications."Snouz" sounds like "Zeus", so it was named "Zeus".no reason. 增加了一个宙斯太阳能板和宙斯蓄电器,这两个能源建筑完全来自于snouz.我将它结合起来并修改了一些东西。
Mods introducing new content into the game.
Opinionated compatibility between K2SO and Age of Production
Small changes concerning balance, gameplay, or graphics.
Final Atomic Bomb - Digest 1. Pure: One nuke - bigger blast, new air shockwaves. 2. Value: Damage +50%. Range+100%. 3. Sound: Add six new sound. 4. Efficiency: More performance-friendly than vanilla nukes. 1.纯净:只有一个范围更大且有额外特效冲击波的核弹 2.数值:伤害+50% 范围+100% 3.声音:新增6种音效 4.性能:比原版核弹更具性能优势
Mods introducing new content into the game.
Removes mining productivity technologies from the tech tree.
Small changes concerning balance, gameplay, or graphics.
Allows you to adjust the properties of the vanilla locomotive - weight, power, fuel efficiency. This mod was created mainly to allow a more efficient double-headed train system.
Mods introducing new content into the game.
As the title says. Optional toggle for technonogy bonus and bulk inserters.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Multiplex many circuit network connections onto ribbon cables which can carry many signals over long distances.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Makes researching coal synthesis possible without going to Gleba, so you can get to the fun planets (Vulcanus and Aquilo) with space coal without needing to go to Gleba first.
Small changes concerning balance, gameplay, or graphics.
Adds logistic-train-stops acting as anchor points for building a fully automated, train logistic network. It can handle all possible train configuration. Just send all trains to depots and LTN will pick the best suitable train for a job. LTN cuts the amount of rolling stock required to run a megabase down to 30% or less. With cargo ships installed also adds a logistic port for ships.
Mods introducing new content into the game.
Adds a basic chemical production chain for a crude plastic from coal to the early game and onwards.
Mods introducing new content into the game.
Klonan's MOD translated Japanese. Transport Drones, Mining Drones, and etc...
Translations for other mods.
Mods introducing new content into the game.
Mods introducing new content into the game.