Recently updated mods

Category: Content Overhaul Tweaks Utilities Scenarios Mod packs Localizations Internal
Tag: Transportation Logistics Trains Combat Armor Enemies Environment Mining Fluids Logistic network Circuit network Manufacturing Power Storage Blueprints Cheats

Trains reloaded


lul you read this?

Content
5 years ago
0.16
3
Trains

Blueprint Shortcuts


Adds more blueprint shortcuts to make managing blueprints easier.

Utilities
5 years ago
0.16
4

Longer Crafting, Ingredient Fixes


Increases craft time for all recipes, adjusts recipe ingredients

5 years ago
0.16
6

Dp77s FactorioPlus Electronics


This mod changes the normal way to produce circuits in a more complex and interesting one, using new liquids like lithium and adding a new powerful circuit called control unit (that will be used from "FactorioPlus: Machines" for craft, for example, the assembling machine mk11 ); it also splits the vanilla green/red/blue circuit in 3 different versions: from the easier to the harder. This mod is also compatible with Bob's ones if you want to play them together.

Overhaul
5 years ago
0.16
14

Factorio is not an idle clicker


Gain currency by doing anything, spend it on upgrades and items!

5 years ago
0.16
4

ukezi's modular personal roboport

by ukezi

A modular personal roboport with a configurable number of tiers.

Content
5 years ago
0.16
3
Armor

Trunked Tech Tree


Realign tech progression to match the requirements of launching a rocket.

Tweaks
5 years ago
0.14 - 0.16
7

Sodium Hydroxide Solution Redux


This mod adds a way to turn Sodium Hydroxide into solution allowing you to void it using a clarifier.

Content
5 years ago
0.16
5
Manufacturing

Armor Pockets

by psioniq

Equipment that increases inventory size.

Content
5 years ago
0.14 - 0.16
14
Armor

out of thin air(无中生有)

by tielun

即使没有开局没有一丁点矿物(石油),你依然可以发射火箭 Even if you don't start without any mineral (oil), you can still launch rockets

5 years ago
0.16
3

NerArth's Research

by NerArth

A bunch of generic infinite research stuff. Currently only includes manual crafting speed. Will add an option to configure costs in a future version.

Utilities
5 years ago
0.16
3

NerArth's Intermediate Tweaks

by NerArth

Aimed at allowing more proliferate use of Productivity modules, including Productivity modules added by mods. Allows you to use them with things like ammunition and belts within the base game; later versions of this mod will allow the optional dependency mods to use productivity modules in more recipes too, like certain Gas recipes and their own mod ammunitions.

Content
5 years ago
0.16
11
Manufacturing

Soft train(无中生有之软软的火车)

by tielun

Soft trains and 10 minutes hit deathless you ~ ~ ~ ~ ~ ~ mother don't have to worry about I was hit by a train. 软软的火车,10分钟都撞不死你~~~~~~妈妈再也不用担心我被火车撞了

5 years ago
0.16
3

Nuclear Artillery Shell Tweak

by Aephiex

Slight modification of Aephiex's Nuclear Artillery Shell.

Content
5 years ago
0.16
3
Combat

Research queue


Allows players to queue research, view research by required science packs, and automatically queue prerequisites for desired tech. Special thanks to Chrisgbk for 0.16 update.

Utilities
5 years ago
0.13 - 0.16
67

Disco Lamps


This mod adds several types of colored lamps to make your gameplay more fancy

Utilities
5 years ago
0.15 - 0.16
5

Hardcore Craft and Technology

by Lanolin

Mod, which complicates the cost of recipes and technology.

Utilities
5 years ago
0.16
3

Blueprint Footprint


Adds a hotkey to place landfill beneath your blueprint.

Content
5 years ago
0.16
8
Blueprints

Space Contracts


Within this mod is a series of contracts for rewards when item boxes are sent into space.

Content
5 years ago
0.16
3
Manufacturing

Speech for Programmable Speakers


Adds different speech snippets to the programmable speaker

Tweaks
5 years ago
0.16
3