Search the Mod Portal by entering a search term.
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The mod portal will match your query against the mod title, internal name, summary, and username of the mod owner.
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Makes alien units drop alien ore that can be smelted into alien metal, which can be used for all sorts of alien empowered items.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Mods introducing new content into the game.
Adds a uranium artillery shell with a larger explosion and lingering radiation.
Mods introducing new content into the game.
Adds Nuclear, Solar and Lightning bots with unique mechanics for Space Age planets.
Mods introducing new content into the game.
Mods introducing new content into the game.
Now with support for Space Exploration again! Adds a solar power calculator that can calculate how much power your solar panels provide on average. Or calculate how many panels and accumulators you need to provide the desired power. Supports modded panels and accumulators, quality and DLC planets.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Unlocks all quality levels when quality module technology is researched
Small changes concerning balance, gameplay, or graphics.
Hides SE's quality unlock technologies when using Quality Unlocked. Requires both mods to be active.
Mods introducing new content into the game.
Extreme improvements for robots: 10x speed, 50x cargo capacity and buffed batteries.
Small changes concerning balance, gameplay, or graphics.
The thin crust and molten surface of Vulcanus prevents the placement of underground pipes on Vulcanus to add design difficulty to an otherwise simple planet
Small changes concerning balance, gameplay, or graphics.
High-resolution (4k) texture pack and asset scaffolding for Into The Abyss vehicles. Contains 4k assets for the Abyss, Overlord, and the Raiden
Mods introducing new content into the game.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Collections of mods with tweaks to make them work together.
Adds an asteroid belt, dividing the solar system into inner planets, and the outer planets. Inner planets are Nauvis, Vulcanus, Fulgora, Gleba (Mods: Castra, Rubia, Moshine, Igrys, Corrundum). Outer planets are Aquillo, (Mods: Maraxsis, Tenebris, Cubium, Secretas & Frozeta, Paracelsin). The edges of the belt are very resource rich. Traveling through the belt is a short but difficult trip, required either a well armed and armoured vessel or one that can moderate it's speed.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Expand your arsenal with sulfuric acid-based weaponry. Includes a portable acid thrower, stationary turrets, and specialized chemical ammunition with corrosive slowing effects.
Mods introducing new content into the game.
Adds a charcoal kiln and reskins Wood Industry using IR3 graphical assets, if installed. Requires the manual installation of the Industrial Revolution 3 Asset Packs.
Small changes concerning balance, gameplay, or graphics.
Allows the acid-neutralisation ("acid neutralisation") recipe to be used on space platforms, or any planet, wherever you want! You know, that recipe which takes sulfuric acid and calcite to make steam that's hot enough to run turbines. Credit for mod idea goes to Triss05.
Small changes concerning balance, gameplay, or graphics.
Adds four new "pluck" instruments in the programmable speaker to make music or musical alerts. Those have a range of 96 notes (F1-E9) each note lasting precisely 120 or 240 ticks with the decay, for machines that makes precise music !"
Mods introducing new content into the game.