Recently updated mods

Category: Content Overhaul Tweaks Utilities Scenarios Mod packs Localizations Internal
Tag: Transportation Logistics Trains Combat Armor Enemies Environment Mining Fluids Logistic network Circuit network Manufacturing Power Storage Blueprints Cheats

Zoom Out

by talung

Zoom out for building Blueprints

Utilities
2 years ago
1.0 - 1.1
5.09K

Adjustable-Inventory-Size


Choose your inventory size.

2 years ago
0.17 - 1.1
4.87K

Tiny Equipment


Makes Equipment 1x1.

Content
2 years ago
0.17 - 1.1
8.58K
Armor

Small Nightvision Revived

by kreeg

Changes the grid size of the 2x2 Nightvision goggles to 1x1.

Content
2 years ago
0.18 - 1.1
826
Armor

Py Land Block

by razahin

Land based version of PyBlock (Seablock for PyMods) for compatibility with map generator mods, and biters. No ore patches, big rocks from PyRawOres have a small chance of spawning. Based on the PyBlock mod by KingArthur

Content
2 years ago
1.0 - 1.1
405
Environment

RitnLogo

by TinouHD

Twitch : RitnTv - https://www.twitch.tv/ritntv

Tweaks
2 years ago
0.17 - 1.1
55

D-load-Storage


Long chests meant for the unloading of train cargo.

Content
2 years ago
0.14 - 1.1
1.73K
Trains

Ultra Fast Magnectic Inserters

by Bodleum

A Faster Stack Inserter without any animations for lower CPU usage. It can transfer all items from one chest to another between 7 to 25 seconds. Edited by Bodleum to include an Ultra fast Filter Inserter.

Content
2 years ago
0.17 - 1.1
1.09K
Logistics

Leftymod


Too much wood, not enough coal? Turn wood into carbon instead of coal. Got sulfur and carbon? Make plastic.

2 years ago
0.17 - 1.1
96

Water Safety


Modifies all water-placing items from mods to place water safely in a way that doesn't kill characters or creatures. Also has settings to add a basic waterfill item with recipe and to enable individual swimming (water walking).

Utilities
2 years ago
1.0 - 1.1
1.27K
Environment

Bot Prioritizer


A simple tool: With it you can select areas with work orders for robots (constructions, deconstructions, upgrades) to try to give your personal robots priority over your base robots by re-issuing the orders. Because who likes to wait until the base robots finally arrive?!

Utilities
2 years ago
1.0 - 1.1
2.63K

Realistic Uranium

by shmidtk

Adds close to reality uranium processing

Content
2 years ago
0.18 - 1.1
383
Power

Mega Bot Start


Start with Power Armor, Roboports and Robots. Compatible with other mods including Bob's Warfare/Logistics/Personal Equipment and Krastorio 2.

Utilities
2 years ago
0.15 - 1.1
15.0K

Resource Relocation Machines


Moves pesky tiles of resources out of the way.

Utilities
2 years ago
0.14 - 1.1
342

Exoskeleton Mark II

by axtox

Adds new equipment - Exoskeleton Mark II with enhanced properties (inventory slots +60, speed movement x2 (stackable) and trash slots +10, mining speed +30%). Just like in real life exoskeletons expands human capabilities to carry more and move faster.

Content
2 years ago
0.14 - 1.1
8.25K
Armor

Personal Battery Pack


Bigger, better, and more dense Personal Battery for your Power Armor!

Content
2 years ago
0.18 - 1.1
1.12K
Armor

MiscLib


Lua Library for ArrayList, Pointer, Vector2D, map/reduce/filter, GUI, path finding etc.

Utilities
2 years ago
1.0 - 1.1
20.8K

Move Full Stacks

by Kingdud

Rather than revert to rediculously fast inserters this mod allows stack inserters to grab whole stacks at a time. There are three upgrade levels, the first for grabbing stacks of 50 (so, generally, an entire stack of ore in one rotation). The next is for stacks of 100, and 200. All three researches require space science. The Factorio Mod API doesn't allow changing the base capacity of an inserter, so ALL stack inserters will get this upgrade. This is a limitation of the game. Sorry.

Content
2 years ago
0.17 - 1.1
1.21K
Logistics

King's Nuclear Bots

by Kingdud

Nuclear powered robots that don't need to recharge. Forked from Buggi's Nuclear Bots and changed to have a more balanced formula, not have 3x the speed of normal bots, fire immunity, and some acid resistance for construction bots. Finally a use for all that Uranium that piles up! The recipie was scaled to require as much energy as a normal bot would use in 21 years - about the same time that a nuclear submarine reactor core lasts.

Content
2 years ago
0.17 - 1.1
5.71K
Logistic network