Mods introducing new content into the game.
Large total conversion mods.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Scenarios, maps, and puzzles.
Collections of mods with tweaks to make them work together.
Translations for other mods.
Lua libraries for use by other mods and submods that are parts of a larger mod.
Transportation of the player, be it vehicles or teleporters.
Augmented or new ways of transporting materials - belts, inserters, pipes!
Trains are great, but what if they could do even more?
New ways to deal with enemies, be it attack or defense.
Armors or armor equipment.
Changes to enemies or entirely new enemies to deal with.
Map generation and terrain modification.
New Ores and resources as well as machines.
Things related to oil and other fluids.
Related to roboports and logistic robots.
Entities which interact with the circuit network.
Furnaces, assembling machines, production chains.
Changes to power production and distribution.
More than just chests.
Change blueprint behavior.
Play it your way.
I modified Factorio World mod so that it has some spawns to choose from (each player can choose spawn once when already in game) biters get significantly reduced depending on evolution, so that playing far from world spawn doesn't feel much harder than playing near world spawn. each spawn recieves some starting ores. This mod is based on Factorio World mod (by The Oddler), and is using some TeamCoop functions too. Shout out to those creators :)
Large total conversion mods.
Warptorio 2 + Krastorio 2 + 248k + RTS + Economy + Quality of life + Interfaces + Harder enemies + Fun tech
Collections of mods with tweaks to make them work together.
Adds a linked surface for the inside of the crash site spaceship - the spaceship wreck whenever you create a new world.
Small changes concerning balance, gameplay, or graphics.
A collection of alien mods to add in more variety and greatly increase the difficulty.
Collections of mods with tweaks to make them work together.
Adds ways to recycle and process waste products through biological means and make use of biological processes and farming.
Mods introducing new content into the game.
Start on a small island that can only be expanded by research. Infinite ore patches can be placed by hand and removed by the OreEraser tool.
Scenarios, maps, and puzzles.
Why does pollution spread so well through water, considering that many of our pollutants end up in the water in the real world too? The oceans even absorb much of the atmospheric CO2 we generate! This mod improves the pollution absorption of water and is configurable in the settings. Furthermore, deep water absorbs more pollution than shallow and "saturated", green water absorbs less overall.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
MrJakobLaichs food mod. This mod adds food that gives the player buffs! Intended for usage in combination with "Pyanodons" mods but works standalone as well!
Small Modpack Centered around Biomass mod. There are no natural resources, can you launch a rocket made entirely out of biters? See Mod page for detailed info
Collections of mods with tweaks to make them work together.
Add technologies lumberjack and others... This mod is standalone but part of my ModPack. To activate the entire ModPack you need RitnResearch.
Mods introducing new content into the game.
Krastorio 2 + Space Exploration + Quality of life + Interfaces + Harder enemies
Collections of mods with tweaks to make them work together.
Hard mode resource generation. Makes ore patches larger in size but with even less yield in total, forcing you to expand more to get new resources.
Small changes concerning balance, gameplay, or graphics.
Collections of mods with tweaks to make them work together.
Turns Water into a non infinite resource. Water bodies get removed and replaced by solid ground. Offshore Drains allow water & oil to be put back into these depleted areas.
Mods introducing new content into the game.
Leaves trails of concrete tracing the character, upgrading pathing through your base following your desire paths.
Small changes concerning balance, gameplay, or graphics.
Decoration for 5dim's mod Add some new items to decorate your base like numbers and letters
Mods introducing new content into the game.
Mods introducing new content into the game.
This mod reshapes the steps of nuclear processing to be more complex and realistic. Introducing 3 new types of nuclear reactors emulating the different power plants in real life, plus new elements of the periodic table to generate nuclear fuel and later, with nuclear wastes, powerful weapons.
Mods introducing new content into the game.
Walls placeable on shallow water. Now you don't have to place landfill just to build walls! ⚠️ NOTE ⚠️ This mod REQUIRES either CanalBuilderWLK or CanalBuilderMAV as they provide the waterfill-tech prototype.
Mods introducing new content into the game.