Mods introducing new content into the game.
Large total conversion mods.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Scenarios, maps, and puzzles.
Collections of mods with tweaks to make them work together.
Translations for other mods.
Lua libraries for use by other mods and submods that are parts of a larger mod.
Transportation of the player, be it vehicles or teleporters.
Augmented or new ways of transporting materials - belts, inserters, pipes!
Trains are great, but what if they could do even more?
New ways to deal with enemies, be it attack or defense.
Armors or armor equipment.
Changes to enemies or entirely new enemies to deal with.
Map generation and terrain modification.
New Ores and resources as well as machines.
Things related to oil and other fluids.
Related to roboports and logistic robots.
Entities which interact with the circuit network.
Furnaces, assembling machines, production chains.
Changes to power production and distribution.
More than just chests.
Change blueprint behavior.
Play it your way.
Mods introducing new content into the game.
Adds a combinator reading ghost requests from the logistic network it's placed in.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
A tiny electric pole intended for automatic construction where poles are placed every tile.
Mods introducing new content into the game.
Mods introducing new content into the game.
Extend programmable speaker sounds with noises OleHerland does. Mod created for OleHerland for his Factorio shenanigans. Watch OleHerland at https://www.twitch.tv/oleherland
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods introducing new content into the game.
Collections of mods with tweaks to make them work together.
Automatically colors lamps based on any available item or fluid signals
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Combinator that reads the number of filled and empty slots of a chest and output them as signals.
Mods introducing new content into the game.
Display LTN's Provider and Requester contents for specific Network ID's as combinator output.
Mods introducing new content into the game.
Mods introducing new content into the game.
Mods introducing new content into the game.
Have you ever been angry that you lose tons of red and green wires when redesigning your circuits? Here is the solution!
Mods introducing new content into the game.
A mod to use stack combinator into a compact circuit processor
Mods introducing new content into the game.
Mods introducing new content into the game.
Mods introducing new content into the game.
Mods introducing new content into the game.
Adds a combinator reading ghost requests from the logistic network it's placed in. -> now with better performance <-
Mods introducing new content into the game.
Adds Power Meter Combinator that transmits power production info for electric grid connected to closest electric pole to a circuit network.
Mods introducing new content into the game.