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Translations for other mods.
This mod is designed to modify the collection and processing of basic items. Currently, this mod is in its basic development phase. plz check update information.
Mods introducing new content into the game.
(Space Age) By PreLeyZero - Graphics part of the Exotic Industries mod.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
(Space Age) By PreLeyZero - Graphics part of the Exotic Industries mod.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
This mod adds plated flooring with a high movement bonus and a heavy industrial feel.
Mods introducing new content into the game.
Makes EVERY recipe (even modded one warning!) have molten equvalent, no more casting mods
Mods introducing new content into the game.
Adds 5 furnaces whose crafting speed depends on the transport-belt speed * 3. Energy consumption and pollution is appropriate. In the settings, you can increase energy consumption. Сan work with other mods for example angelssmelting, bobplates, PY, IndustrialRevolution. fixed bad code and angelssmelting. added Bio Industries stuff. please report bugs or ideas. Language en, ru, de, fi, br.
Mods introducing new content into the game.
Adds pre industrial turrets. So far that's only an anti air ballista to effectively destroy airborne targets. Yes, this turret will ONLY target entities with the trigger_target_mask 'air-unit'. That means the player or entities that are able to be targeted and got the mask assigned to by other mods.
Mods introducing new content into the game.
A structure and recipes for growing, harvesting and processing wood and fish.
Mods introducing new content into the game.
Adds various robots and roboports with Exotic Industries aesthetics and functionality. Makes the bots themselves more expensive both in recipe and energy cost, while significantly increasing their capability
Mods introducing new content into the game.
Adds various robots and roboports with Exotic Industries aesthetics and functionality.
Mods introducing new content into the game.
When requested by other mods, the Bridge provides ingredients that will get replaced or adjusted if compatible big mods are presented. It's NOT a compatibility of overhaul mods with each other! Instead, it's a utility for developers to integrate their smaller mods with any big modpack. See Home Page for more details. Integrated: Space Age, AAI, SE, K2, IR3, 248k, Py, ExInd, Yuoki, 5Dim, Angel, Bob, BZ, etc.
Mods introducing new content into the game.
This mod allows you to reduce the inventory size of various containers to a desired value. Inventory size can be adjusted in the mod settings and can be reduced but not increased. Reducing inventory size can help improve UPS. Support mod: AAI Container, Bob's Logistic, Krastorio2, Warehousing, Exotic Industries: Containers, Angel's Industries, Angel's Addons - Storage Options, Pyanodons Industry
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Enduring Embers is a Factorio mod crafted to elevate your visual experience, transforming the humble smoke trail into a profound, lasting aspect of your industrial journey. Say goodbye to fleeting, grey wisps and hello to rich, black smoke that lingers, immersing you deeper into your factory's bustling life.
Mods introducing new content into the game.
Translations for other mods.
Rebrand quality levels with industrial-grade denominations to align with Factorio's mechanical aesthetic.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Rename quality levels with mark denominations to match the industrial theme of Factorio.
Small changes concerning balance, gameplay, or graphics.